工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

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Small mechanical component factory
   
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2021 年 1 月 15 日 上午 10:00
2024 年 2 月 4 日 上午 9:48
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Small mechanical component factory

在 robs074 的 1 個收藏中
Buildings by robs074
303 個項目
描述
[ko-fi.com]

Small mechanical component factory based on a real building in Lublin, Poland. Employs 20 workers. Requires 3 t of steel and produces 1.5 t of mechanical components per day when fully staffed (it uses more steel to produce 1 t of mechanical components than the default one to compensate for its small size).

Małe zakłady mechaniczne wzorowane na prawdziwym budynku w Lublinie. Zatrudniają 20 pracowników. Wymagają 3 t stali i produkują 1,5 t części mechanicznych na dzień przy pełnej obsadzie (zużywają więcej stali do produkcji 1 t części mechanicznych niż domyślne aby zbalansować ich małą wielkość).
39 則留言
robs074  [作者] 2023 年 8 月 11 日 下午 9:49 
Well, I can't help either. Developers aren't responsible for this building, but they are responsible for crashes.
Nubo 2023 年 8 月 11 日 下午 3:34 
Contacting the developer will not help, because they are not responsable for this mod.
I had an Save, after loading and not pausing the error happens after some seconds.
It was hard to find the building, which causes the crash, because there is no useable log file so I must remove all vehicles, buildings, etc....
robs074  [作者] 2023 年 8 月 11 日 下午 12:04 
You should contact the developers then. It works fine for me, so it's something specific in your setting.
Nubo 2023 年 8 月 11 日 上午 11:36 
The "Small mechanical component factory" is closing my game in the new waste Update 0.8.9.20, after removing this factory it seams to run without problems.
robs074  [作者] 2023 年 6 月 3 日 上午 12:17 
I use it all the time.
Adil3tr 2023 年 6 月 2 日 下午 11:59 
Again, there's no reason to use this, even in the very first year of play, even if you're playing a low import run. You would make your money back building the normal one almost right away. I don't even think they mean exporting, they probably mean importing steel to go in it, or producing steel yourself and turning it into components instead of exporting the steel and buying components. Personally, an early game building should be logistically inconvenient to build many of/use a higher than normal number of workers per unit produced/low throughput. I just changed the values in the config file, but people who say this makes no sense aren't just being silly.
robs074  [作者] 2023 年 6 月 2 日 下午 9:44 
You're not supposed to export mechanical components made in this factory.
Kosci /CZ/ 2023 年 6 月 2 日 下午 2:57 
Hello. May I suggest the facility using less steel? I know your reasons, but the way you set it at this point makes the production actually lose value.
robs074  [作者] 2022 年 11 月 21 日 上午 1:08 
And isn't supposed to.
Adil3tr 2022 年 11 月 21 日 上午 12:59 
You don't hemorrhage money from those facilities and they can be slotted easily anywhere. Fine, you can use them, I'm just saying that the math on the use cases you mentioned doesn't work out.