Space Engineers

Space Engineers

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Stargate [Gates]
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Type: Mod
Mod category: Block
Tags: NoScripts
Filstørrelse:
Offentliggjort:
Opdateret:
184.541 MB
14. jan. 2021 kl. 21:18
30. juli 2021 kl. 1:16
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Stargate [Gates]

Beskrivelse
This is a split version of the original Stargate Mod.

This only contains the DHDs, stargates, and (for now) Supergate.

This is for players that want just the gates, and none of the rest of the bloat.
Note, this does not contain the Ore.

This requires a separate script, however it will be pulled in automatically.

As of 14 Jan 2021, re-uploads of the Stargate mod are not allowed without permission.
Please reach out to me on Discord: Gwindalmir#4453.
67 kommentarer
proxykamikaze 30. sep. kl. 8:27 
does the mod still work even with apex survival update? i saw one of the other stargate mods be incompatible with apex survival
RougeSable 29. sep. kl. 13:50 
Still working fine yes
KURNTECH 25. sep. kl. 8:59 
can you make a tollen gate please
TheARate 5. maj kl. 14:32 
Does this mod work well with the current version?
RougeSable 21. mar. kl. 3:40 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ Few bugs regarding to grids trying to go inside, anyway but still functional
Kirito 15. aug. 2024 kl. 19:24 
@Gwindalmir is it possible that the Stargate requires power
Bannor 8. juli 2024 kl. 10:24 
This is a **REALLY** handy little mod - makes trips between (for example) an asteroid base and a planetary base VERY quick & easy!
I also have a fleet carrier in addition to an asteroid & planetary base, and at present my FC is parked outside the asteroid base. I can get from space to the planet, but not back again. I understand this is because my asteroid base and FC (each of which have their own gates) are closer than 10km.
Would it be possible for an on/off option be added to the gates, so I can switch them off remotely (using a laser antenna, for example)? I could then deactivate 1 of the gates which is too close to the other, and use the remaining gate.
Now I have to grind down 1 of the gates so I can use the other, which is not ideal.
Gwindalmir  [ophavsmand] 25. maj 2024 kl. 3:28 
@VONMON, that's likely because the puddle actually contains invisible blocks (needed for antenna transmission). They have no physics or visuals though, so Keen likely needs to update their collision avoidance to ignore invisible physics-less grids.

@Keltskiy, the Ore mod is optional. If you don't use it, this mod will substitute the ingredients so you can make it with regular in-game ore (still need to produce naqaduah ingots, but don't need naquadah ore).
VONMON 16. maj 2024 kl. 23:04 
Just a heads up, if you have an AI block engaging in an autopilot action, and your gate activates, the AI block seems to go into evasive maneuvers. I think it might have something to do with collision avoidance, as it doesn't do that when the avoidance is turned off.
wildgreen1701 28. feb. 2024 kl. 16:01 
@DreameR No you have to reconnect a new wormhole its a one way travel