Space Engineers

Space Engineers

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Stargate [Gates]
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Type: Mod
Mod category: Block
Marcadores: NoScripts
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Atualizado em
184.541 MB
14/jan./2021 às 21:18
30/jul./2021 às 1:16
5 notas de atualização (ver)

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Stargate [Gates]

Descrição
This is a split version of the original Stargate Mod.

This only contains the DHDs, stargates, and (for now) Supergate.

This is for players that want just the gates, and none of the rest of the bloat.
Note, this does not contain the Ore.

This requires a separate script, however it will be pulled in automatically.

As of 14 Jan 2021, re-uploads of the Stargate mod are not allowed without permission.
Please reach out to me on Discord: Gwindalmir#4453.
62 comentário(s)
Kirito 15/ago./2024 às 19:24 
@Gwindalmir is it possible that the Stargate requires power
Bannor 8/jul./2024 às 10:24 
This is a **REALLY** handy little mod - makes trips between (for example) an asteroid base and a planetary base VERY quick & easy!
I also have a fleet carrier in addition to an asteroid & planetary base, and at present my FC is parked outside the asteroid base. I can get from space to the planet, but not back again. I understand this is because my asteroid base and FC (each of which have their own gates) are closer than 10km.
Would it be possible for an on/off option be added to the gates, so I can switch them off remotely (using a laser antenna, for example)? I could then deactivate 1 of the gates which is too close to the other, and use the remaining gate.
Now I have to grind down 1 of the gates so I can use the other, which is not ideal.
Gwindalmir  [autor(a)] 25/mai./2024 às 3:28 
@VONMON, that's likely because the puddle actually contains invisible blocks (needed for antenna transmission). They have no physics or visuals though, so Keen likely needs to update their collision avoidance to ignore invisible physics-less grids.

@Keltskiy, the Ore mod is optional. If you don't use it, this mod will substitute the ingredients so you can make it with regular in-game ore (still need to produce naqaduah ingots, but don't need naquadah ore).
VONMON 16/mai./2024 às 23:04 
Just a heads up, if you have an AI block engaging in an autopilot action, and your gate activates, the AI block seems to go into evasive maneuvers. I think it might have something to do with collision avoidance, as it doesn't do that when the avoidance is turned off.
wildgreen1701 28/fev./2024 às 16:01 
@DreameR No you have to reconnect a new wormhole its a one way travel
RougeSable 13/dez./2023 às 5:18 
Does this work with the Nexus server plugin? (can it do instance to instance transfers?)
M4D_MAXX_ 26/out./2023 às 12:57 
@DreameR Im Not sure how the Mod Mechanic are (Just find it right now) but when its like in the Movies/Series... The Gates are only a One Way Connection... So Earth -> Moon... So if you want to go back to Moon, You need to close the Connection and start a new one from Moon -> Earth... I test the Mod later ^^ and see if im right
Keltskiy 8/ago./2023 às 9:07 
is there a version of this mod that doesn't depend on the ore?
Myst Leissa 26/abr./2023 às 8:58 
Though incomplete there is information on Mod bugs/etc in the Main Mod (Stargate Mod) if anyone is having trouble, in particular Supergates are recorded not to be functioning as intended. Information on the mod as a whole is somewhat spread thin; over multiple sources, but suffice to say, there is a minimal 10km limit between gates, and if you play on a MP Server you'll likely want to disable supergates to avoid game crashes (info on how to do this in the main mod)
DreameR 25/fev./2023 às 14:47 
Does anyone have the same bug? We took a ship through the gate but we cant go back with this ship if we fly into the portal