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Chance - Will (if it is true) for example. 133% - 50 will = final 83% chance
or just the chance (if false) - 80% chance remains 80% no matter the will
Can I just remove that modifier or it doesnt work that way?
I see JustNU below offered some other modifiers, I assume I can use WillEventRollStat_Flat, in which case do I need to change FlatWillLossChance=false to True?
It is absolutely nonsensical to me that hardened veterans lose will faster than rookies.
is the config option related to this behaviour (the mod does a little trick and sends unit as its own squadmate for this)
there are several WillLossStat enums in the game's code, that can be used instead, but i cant guarantee they will actually work
WillEventRollStat_PercentageHealthLost - current hp / max hp (so, less will loss with less hp? i guess)
WillEventRollStat_MaxWill - get max will, not the current one
WillEventRollStat_BondLevel - since you cant be bonded to yourself, i dont think this one will do anything? could even crash the game, actually
WillEventRollStat_Flat - flat 1.0 as starting value
WillEventRollStat_CHPercentageHealthLost - ( max hp - current hp ) / max hp (this one seems to properly scale with less health giving more will loss)
WillEventRollStat_CHTurnCountDecimal - 1.0 + (current turn count / 10) (is 1.1 at turn one, 2.0 at turn 10 aka 2 times more, or in simpler terms, more turns = more will loss)
it takes the index of soldier's rank as a initial value (before any multiplier or asserting min/max will loss), aka the higher soldier's rank, the more will lose is
...just like the desc says, indeed
In other words, Rookie with a will of 60 and loss of 3/turn will totally run out of will in 20 turns, while a Squaddie with same will of 60 should experience a loss of 0.9 x 3 = 2.7 will/turn, totally running out of will in 22 turns.
@Kinetos can you confirm this?
PerTurnWillRollData=(WillLossChance=1, FlatWillLossChance=false, WillLossStat=WillEventRollStat_MaxWill, WillLossStatMultiplier=0.05, MinimumWillLoss=1, MaxWillPercentageLostPerMission=0.45)
which was pretty nice allready, but i do want to punish low will soldiers even more so now i have:
PerTurnWillRollData=(WillLossChance=1, FlatWillLossChance=false, WillLossStat=WillEventRollStat_CHTurnCountDecimal, WillLossStatMultiplier=2.6, MinimumWillLoss=1, MaxWillPercentageLostPerMission=0.50)
I hope that works, it looks good so far!