Software Inc.

Software Inc.

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Software Inc Alpha 11.7, PROJECT MANAGEMENT (PM)
By LatN's Strategy
My strategy for using project management in Software Inc, Alpha 11.7.26 update
   
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PM Setup & Requirements
The second most requested ♞strategy guide is for Project Management (PM),
The first was the MFG.

Let's go over the ♞strategy I use starting from the basics and what you need to get started...


  • A Leader with three stars in automation
  • Separate teams
    • Design
    • Program/Art
    • Support
    • Marketing
  • completed one
    Outstanding/Great quality release

A leader with three stars in automation...
I use the founder as my PM leader; the reason why is that by the time I get into the mid-game stages he is fully trained with 3Stars in HR, Automation, and Socialization. He works for free and gets the job done!
As with any team; a high compatibility score is a must.


Separate teams, Design, Program/Art, Support, Marketing
It is best to have separate teams. I have tried with just one team in earlier alphas and they never produced the results of Outstanding releases. Which is what you need to strive for, or at the very least Great!

 completed Outstanding/Great release...
Use teams that have worked on an outstanding/Great release.
Each team should have a leader with three stars in socialization is a must and HR would also be a plus to continue education and improving the teams. Always use the same teams to get the same or better results.

Tip: You should expect your first PM release to drop in quality. They don't always and I have had the luck that they don't; provided you ensure you have the recommended team sizes or one less, never more except for art.


On to the PM form...

Top assignments:
Assign your leader to the newly created PM form at least three months in advance so he/she can prepare the process.
Add the teams in the specified areas of the form.
Leave the secondary team blank if you do not have any, which most will not.
I have assigned the legal team to marketing as a secondary task so that is why you see them in marketing.
Assign SCM and prototype software which is usually the prior release; otherwise, it is left blank.
Hosting server...
On to development time.
I usually start with 300% for games and OS and 280% for all others.
Teams need the time to ensure they don't rush; so, they get outstanding/great quality releases.
Iteration time; I always leave this as 0.

The Check Marks:
  1. Hype ✔
  2. Auto Dev.
  3. Sequels
  4. Framework
  5. Single IP
  6. Licenses ✔
  7. Post Marketing ✔
  8. Handle Marketing ✔
  9. Handle Support ✔

When you start using our AI-powered writing tool, you will only need to provide the following information in your first project: 1, 4, 6, 7, 8, and 9. Once you have completed your first project, you can choose to use the "auto Dev." feature, which will require you to add sequels to your project unless you want the AI to generate names for you. If you select sequels, they will be numbered based on the last number used, and if none is used, it will start with number 2.

Please note there's no way to change a name once it is created in PM by the AI or yourself for the developing software. You can change the name of the PM form and anything else in the form.

Tip: I added PRO to my second release for AV, OS, 2D, Audio, 3D, & Office. Raise the tech to the max and add 2/3 new features for maximum profits. PRO with numbers will follow from there on...

Ordering and Printing
Physical copies will be ordered according to the amount entered. 
Print copies will only print the number entered and not continue to replenish as it does in Print Maximum.

Tip: WARNING! Never order any copies for the console, phone, or embedded systems. Just print and start with 10/20 thousand. Ordering will break the bank!

You will need to set a maximum print amount if desired on or after the release date.
On the release date, you will be able to see it in the "My Releases" Window.
You can set the printing in Start Printing or Distribution Channel/Soft Printing

♞ Always create a separate PM for any MFG/Components so you can better control printing.
Don't ever order prints for Console, Phone, or Embedded systems!

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My Team's Names, Time, Specializations
I will share my team names and other details; this will make it easier to keep track of them in PM.


Designers: AM

DSGN
DSGN IS
3D-DSGN
DSGN Games
DSGN Games II
DSGN OS
DSGN OS II

Programmers: AM

CORE
DEV
3D-DEV
GameDEV
GameDEV II
OS DEV
OS DEV II

Marketing: AM/PM

MRKT
MRKT II

MRKT is an AM team 7 AM - 3 PM They will handle pre-marketing and require at least two/three; three-star marketers so they can do Video marketing.

MRKT II is a PM team 4 PM - 11 PM. They will handle post-marketing.
♞Strategy; I always do open-budget marketing by not assigning any funds at release when marketing is selected.

I keep these teams to ten in each.

Support: AM/PM

SUPT
SUPT II

SUPT is an AM team 7 AM - 3 PM
SUPT II is an PM team 4 PM - 11 PM
♞Strategy; I hire Medium Salary Support with one/two system programming to ensure they can fix bugs. Both teams are assigned to support on the release date to ensure they have round-the-clock ticket support so as not to miss any and start fixing them also... Both are assigned to support in the PM form. I slowly grew these teams to fifteen each AM/PM team.

Research: AM/PM

RSRCH
RSRCH II

I hired ten medium salary three stars 3D in December 1984 as my first research team; five in each team. Following the same times as the other AM/PM teams. I also hire eight Network 3Stars, four in each AM/PM team.

Law: AM/PM

Legal
Legal II

These are High-salary teams; Three Stars in law. Five in each AM/PM team. I increase these to Ten in each team as I add other specializations to the research teams. This strategy will ensure you have round-the-clock coverage to get patents done quicker. You can do Crunch for two/three hours every day for each team. I also assign these to MRKTing as a Second Task!

Artists can be included in the programming teams or you can also break them into ART and ART II as AM-only teams and assign them to development with the programmers in form.

Teams can then be assigned To PM as follows:

  • DSGN, CORE, ART, To AV, OFFICE PM
  • DSGN II, DEV, ART II To 2D, Audio PM
  • 3D-DSGN, 3D-DEV, ART To 3D PM
  • DSGN Games, GameDEV, ART To RPG, ADV, SIM Games PM
  • DSGN Games II, GameDEV II, ART II, To RPG, Sport, RTS, FPS Games PM
  • DSGN OS, OS DEV, OS DEV II, ART To PC OS PM
  • OS DEV II, DSGN OS-II, ART II To Console, Phone PM

The OS development is broken down into two PMs to control team size, Printing, and order amounts as you should never order any console or phone copies.
WHY?
Read my MFG guide!

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Post Release Task and Manuel Choices
In Alpha 11.7.26 a task window was added to PM to show the POST Marketing and Supports status...

  • Project
  • Type
  • Status
  • Team
  • Action. 



The first four are informational 
Action is to allow you to manually do the action/task.

Take Over Actioned
If you click on; Take Over for one or both they will appear on the right as they would if they were manually assigned at release.

TIP: My suggestion is to leave them in the PM as they are easy to view/check and you reduce the clutter on the right of the screen you now have before PM. See Image...

Please be aware that before this update you could not see if there was any support being done. You could/can however check the My Releases window and view the marketing status; sparse, prominent, etc...



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My Thoughts, Suggestions & Strategy
My Thoughts...

Like I said in the beginning PM is Great for eliminating manual tasks; just like deals were for eliminating tasks you needed to do with contracts.

I usually start looking and preparing for PM once I move and settle into the new building. I want to start moving forward twice as fast with half the manual labor of needing to keep an eye on everything; if you know what I mean!

Eliminating the clutter makes me very happy; YES very
happy indeed!
What you only want to see are; PM, Research, and Legal Work/Patents on the right of your screen...

Now you have the time to focus on where you are in the market, level-wise, and who you want to go after to eliminate or bring in close to help you support the company that you build from the ground up!

My Suggestions...

LEARN THE MENUS! I see YouTubers struggling with this game; if they took the time to learn the menus they would fare so much better; it helps! The game becomes so much more fun and you can do so much more in the time you set aside to play.

How do you learn; you read all my guides! YES selfish plug but it's true! I have taken the time to learn it all and I don't still know it all so look for more when I do. I have taken the time to share it with you so reach out to the guides and make it more enjoyable for yourself. UNLESS of course, you just love exploring it all as I do.

My ♞Strategy...

https://www.paypal.com/donate?hosted_button_id=BKEMP4DMH47MY

Tip: For the best quality releases; always AUTO ROLE each employee after you hire them.

Why? Read the guides...ಠ_ಠ



When I am ready for PM; I look at my releases for a high-earning one.
I selected a game; Thunder Cars, I made a sequel, assigned it to PM, and made twice as much with half the effort. The best ♞strategy is to put your best earners with a high fan base to PM.
You can also start a new project that you have also researched and have the latest tech.

Design and develop to outstanding/great and then assign the sequel to PM...

OS ♞Strategy...
I always create two program teams for OS depending on the teams' size required for PC and components development; and two PMs.
I added both teams to the PC PM and only one to the Components PM.
This will help to control the team size required and printing amounts.

My ♞strategy is to only assign a new type or category to a team that has already produced outstanding/great quality using PM. Example... Games, RPG, Adv, Sim.

The best ♞strategy is to learn how to put teams together and once you have mastered this; PM will be a lot easier and you will be using it earlier in future plays.

♞ Learn the NUMBERS, this is a numbers game. The sooner you learn the numbers the better your games will be. I am working on a NUMBERS guide next!

So, to wrap this up we have to be sure that all your ducks are in line starting with a leader with the right skills. Hire high compatibility, great or better. Proper team sizes should be continually checked to ensure your teams are not too big for the job.

♞Having your teams go through a manual release or two will also allow them to get the education they need providing your leader has two stars in HR your team MGMT is set up correctly and you have budgeted for education...

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Please like share and provide your comments below...

LatN's Strategy
♞Strategy = Rewards

Support the Creator by Donating!🎁[www.paypal.com]

Copyright © by LatN's ♞Strategy 2023
This guide is written for Steam Guides Only, and should not be copied or shown/reproduced outside of the Steam website especially not monetized or reproduced without the author's authorization.

LatN's YouTube Channel

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14 Comments
Bl⛧odie 15 Jan, 2024 @ 1:35pm 
Yo, you know why my PM are making outstanding quality of products, but I can sell them only for like $4? When im rising price noone want to buy them ;/
LatN's Strategy  [author] 6 Nov, 2022 @ 9:35am 
@Jovzin there is no wrong or right; you build teams the way you want to, and test to see what works best. I always build teams differently in early gameplay and then start to break it all up in preparation for PM. I like Dsgn, and Progam-Art early on then break up prog-art into two different teams. everyone has their style of play. my suggestion is to learn the mechanics and create your own and have fun!!
Jovzin 6 Nov, 2022 @ 8:57am 
I want to ask you. What is better ?
To have separate team of Design, Art, Programmers , Support etc. Or a mix , for example : 4 Design, 3 Arts , 5 Programmers and 1 Lead in a team ?

For example in company where I work we have separate teams so VMware guys are in WM ware team, Microsoft Server guys are in Microsfot team etc . There is no mix of teams. When working on a project we can say that we are part of some Virtual team where there is one guy from VMware , one guy from Server, One from linux and one Project Manager. But they are not put in a room together but each is staying with its main team.
But I read and saw some videos where ppl playing this game are doing this that are mixing teams together.
LatN's Strategy  [author] 6 Nov, 2022 @ 8:28am 
@watssaints2 Thank You...This guide although great as you say is not up to date with all the changes in Beta-1, I do have a video series on PM that is me testing things to see what works. I will review and update this guide when I have the chance with everthing I learned in said testing...
watssaints2 25 Oct, 2022 @ 2:10pm 
This is great stuff!
LatN's Strategy  [author] 9 Jun, 2021 @ 5:29pm 
@Amoc;
I try to stay with one less or the recommended size for most teams.
Usually four design teams and four dev teams with two Art teams...

DSGN, DSGN II, DSGN-Games, DSGN-Games II & Core, Dev, Game, Game II & Art, Art II

Art covers both game teams and Art II covers the others

For OS Projects; I also do DSGN OS & OS-PC & OS-MFG
Amoc 9 Jun, 2021 @ 9:12am 
How big are your teams?
LatN's Strategy  [author] 25 May, 2021 @ 5:56am 
The framework works when you need to get an app. done quickly; case in point I use it on my first barebones OS. Then when I research 3D I start another OS with more features and 3D, use the framework to get it down quicker, and raise the tech level. It does help!
Medu Salem 25 May, 2021 @ 5:37am 
Ah okay, I thought so as well.
Started a couple times over and eventually I also decided to leave frameworks out, even from the beginning.
I don't use them at all because I think if you can't update them to the latest tech level without creating a new framework all the time then it's kinda pointless. They only increase development time and eventually you still need to create a new one which then cancels out the benefits again.

And not only that, it gives the AI companies your framework too so they can make better products to compete.

Maybe it will change with the update-update that's been announced but for the time being frameworks are so not worth it.

But then again I don't even know how beneficial a newer tech level really is. Is there any math/stats about that? Because ingame I don't see any changes to any of the stats if you increase/decrease tech levels but I am sure internally they do have some effect on something (probably sales or competiveness against AI company products)
LatN's Strategy  [author] 24 May, 2021 @ 5:22am 
I only use frameworks with the first PM after the team has released an outstanding; This gives me the chance to use the framework and level up the tech and assign it to the PM. I then set the PM to auto develop, sequals only, and remove the framework check for future projects. This ensures you are getting updated tech going forward...