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To have separate team of Design, Art, Programmers , Support etc. Or a mix , for example : 4 Design, 3 Arts , 5 Programmers and 1 Lead in a team ?
For example in company where I work we have separate teams so VMware guys are in WM ware team, Microsoft Server guys are in Microsfot team etc . There is no mix of teams. When working on a project we can say that we are part of some Virtual team where there is one guy from VMware , one guy from Server, One from linux and one Project Manager. But they are not put in a room together but each is staying with its main team.
But I read and saw some videos where ppl playing this game are doing this that are mixing teams together.
I try to stay with one less or the recommended size for most teams.
Usually four design teams and four dev teams with two Art teams...
DSGN, DSGN II, DSGN-Games, DSGN-Games II & Core, Dev, Game, Game II & Art, Art II
Art covers both game teams and Art II covers the others
For OS Projects; I also do DSGN OS & OS-PC & OS-MFG
Started a couple times over and eventually I also decided to leave frameworks out, even from the beginning.
I don't use them at all because I think if you can't update them to the latest tech level without creating a new framework all the time then it's kinda pointless. They only increase development time and eventually you still need to create a new one which then cancels out the benefits again.
And not only that, it gives the AI companies your framework too so they can make better products to compete.
Maybe it will change with the update-update that's been announced but for the time being frameworks are so not worth it.
But then again I don't even know how beneficial a newer tech level really is. Is there any math/stats about that? Because ingame I don't see any changes to any of the stats if you increase/decrease tech levels but I am sure internally they do have some effect on something (probably sales or competiveness against AI company products)