Darkest Hour: A Hearts of Iron Game

Darkest Hour: A Hearts of Iron Game

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[1933] The Polish Turtle
By Gnubbolo
The aim is to defend Poland until the total consumption of German resources in oil and the US atomic war.
This guide only covers the initial part of the game, the reconquest of Poland and the war in Russia is not illustrated.
   
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purpose of the strategy
game start is 1933 scenario, furious AI, normal difficulty.
the aim is to defend Poland until the total consumption of German resources in oil and the US atomic war.

to get the result:
- join the Allies immediately at the start of the game, in order to get some FREE resources.
- defend 2 regions with the fortresses at the highest level in order to prevent the stupid AI from attacking, at least one region with an objective point and at least one region with a minimum amount of resources that allows you to survive for a long time.

choice of regions and troops
the regions chosen will be:
Katowice: 2 metal; 122 energy; 2 manpower; ( these 2 metal units are fundamental for the success of the plan )
Krakov (obj point): 37 energy; 3 rare materials; 2 manpower;

Katovice will be defended with infantry and cavalry. Krakov with the maximum possible amount of mountain troops. to achieve this, part of the regular troops must be converted into specialized units. I repeat do not build new units. but convert and then add the artillery on all the troops including the cavalry, so even if it is slowed down it only has to do turtle.
Promoting Galica to higher ranks wouldn't be wrong, but there isn't a headquarters that allows you to share qualities with other generals in adjacent regions. therefore the promotion is practically useless. personal opinion ! there is no time and resources to do an HQ.



infrastructural economic plan
the construction of the forts and anti aircraft guns must begin immediately.

the construction of the artillery will begin in the 1937.

the Krakov airbase is essential as the years progress, the Americans and the British will use it in the 40's with success.
this will have to be your economy at the beginning of the war, for a while you can continue to build, then the end of resources will put an end to developments. all the artillery will be completed. the forts will reach level 7 in 1940. if you want you can stop the production, but I prefer to leave them active. stupid AI will not be willing to attack, and in total confusion he does not attack France either. !!!
in 1943 Katovice will reach level 8.
in 1946 Germany power will begin to decline and it will even be possible to think about getting out of the turtle.



overview of 1943
end game
once Poland has been reconquered, one can think of attacking the USSR and can be successfully conquered. a USSR puppet under the control of Poland allows to boost Polish industries to an incredible level. the game can be concluded with 150-200 industries ( just for fun ).


to facilitate the understanding of the strategy here is the save game of the opening:

https://drive.google.com/file/d/1fheZawReKGyS-7lxAn-tBH_TIrlWLutb/view?usp=sharing