Cities: Skylines

Cities: Skylines

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Caption
"Pedestrian Path Fix"
8 Comments
cbudd 9 Jan, 2021 @ 7:12am 
Yep! Still, it is just a pain to make custom stations in the editor...
Icy McFreezeFreeze  [author] 8 Jan, 2021 @ 3:29pm 
No worries! I went into this worried I'd have to go into the rabbit hole of Blender, normal maps and whatever else modders use to create their assets, but thankfully the mechanical tools are pretty user friendly. (Or at least there's mods for asset editors too gwahah)
cbudd 8 Jan, 2021 @ 1:34pm 
I did just the same... but maybe I need to leave more space between the nodes in the first place.

Changing the Ped Connection on P1 isn't much of a struggle, I'll try that.

Btw, thanks for your help on this. All this testing and stuff is so annoying and you help to speed things up considerably.
Icy McFreezeFreeze  [author] 7 Jan, 2021 @ 3:01pm 
Yeah, oh I cheated with Move It to get the valid shape I wanted, then repositioned the nodes back to the platform.

Also I noticed some weirdness on P1 that was mostly due to how far up the platform Cims walk before they step on to it, but that's not shown here.
cbudd 7 Jan, 2021 @ 2:56pm 
I tried this now: Can't be bothered testing it tonight. Do you think it will work? https://gtm.steamproxy.vip/id/cbudd/screenshots/
cbudd 7 Jan, 2021 @ 1:59pm 
Did you save the asset and test ingame? Cause I'm getting the error "Distance too short" when trying to put down the station. I remember this has something to do with Pedestrian Connection nodes being too close together....
Icy McFreezeFreeze  [author] 3 Jan, 2021 @ 8:14pm 
// When I got Industries DLC I noticed that my previously functional cities and traffic were clogging up miserably, so I wondered if there's another DLC that affects how paths work. Probably unlikely but it put me on the right thinking given how paths can be very finicky.
Icy McFreezeFreeze  [author] 3 Jan, 2021 @ 8:08pm 
Original on Left, dodgy edits on right (adjusted nodes highlighted)