TRI: Of Friendship and Madness

TRI: Of Friendship and Madness

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Less sluggish movements
Автор: Master
Do you feel like your movements are sluggish? Few configuration tweaks might help you!
   
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Locate the game folder
Navigate to the game folder, generally located at:
C:\Program Files (x86)\Steam\steamapps\common\TRI

If that folder doesn't exist do this:
  • Open your library
  • Right click on the game.
  • Select "Properties" from the dropdown menu.
  • Select "Local Files".
  • Click on "Browse..."
Create and modify the rule file
  • Right click in an empty space of the folder you just opened and select "New → Text Document".
  • Rename it to ratkingsrules and keep the .txt extension, if you don't know what I'm talking about that's fine and move to the next point.
  • Open the file and add the following text lines:
    inputaxessensitivity:50.0 inputaxesgravity:50.0
    inputaxessensitivity corresponds to the acceleration of the player: a low value will take a while to get up to speed and feel sluggish, while a high number will instantly make you move at full speed as soon as you click the key to move.
    inputaxesgravity corresponds to the deceleration of the player: low will make your movement feel slippery and floaty, while a high number will decelerate you almost instantly.
You can play with inputaxessensitivity and inputaxesgravity until you find a value that makes you happy; this should fix the sluggishness of the movements.

Additional parameters
You can add the following parameters to the configuration file
  • inputupdate: allows "perframe", "fixed", "ongui" and "late" as parameter.
  • playerinterpolation: allows "none", "interpolat" and "extrapolat" as parameter.
  • fixeddeltatime: allows decimal values as parameter, tinkering with this parameter should allow you to fix the stuttering; to get the smoothest result, you need to have the game output a constant frame rate and set this setting to match it. Either play with vsync enabled or use an external program (such as MSI Afterburner[www.msi.com]) to cap the framerate.

    The fixeddeltatime value is how many seconds it will take between updates. So, to find what value you should set it to, divide 1 by the frame rate you will be playing at. I am playing at 60fps, so 1/60 = 0.01666

    Here are some examples of settings you can try for different frame rates:
    • 60fps - fixeddeltatime:0.01666
    • 75fps - fixeddeltatime:0.01333
    • 100fps - fixeddeltatime:0.01
    • 120fps - fixeddeltatime:0.00833
    • 144fps - fixeddeltatime:0.00694