Garry's Mod

Garry's Mod

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Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
16.901 MB
29 Dec, 2020 @ 9:28pm
7 Sep @ 8:41pm
104 Change Notes ( view )

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Background NPCs - Fill the world

In 3 collections by [FG] Shark_vil
Background NPCs - Official Collection
43 items
[FG] SandBox 2023
209 items
My mods created
68 items
Description
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Originally posted by Shark_vil:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Popular Discussions View All (95)
41
1 Oct @ 1:38pm
PINNED: Suggestions
[FG] Shark_vil
40
16 Sep @ 4:44pm
PINNED: Issue
[FG] Shark_vil
9
20 Sep @ 1:09am
PINNED: Questions and Answers
[FG] Shark_vil
3,094 Comments
Lymbio_21 4 hours ago 
how to get dark ui like in the images?
scarlett 3 Oct @ 1:38am 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
[FG] Shark_vil  [author] 3 Oct @ 1:34am 
ААААААААААААААААААААААААААААААААААА
SPACEEEEEE 1 Oct @ 5:31pm 
For some reason it isnt working for me
Da bomba 29 Sep @ 2:03am 
would there be any way to swap out the civillians and metro police for their respectable VJ base alternatives?
guy that gets people to 50% 26 Sep @ 11:05pm 
@sparrow think of them like GTA 5 cops.
☦XarDy☦ 25 Sep @ 7:28am 
Знаете что я хочу сказать? Жду когда добавят поддержку нейросетей!!! Waiting for chatgpt to be added!!!
Frost the polarian fox 22 Sep @ 9:45am 
how do i turn off the mod if i want to?
Chaoso 20 Sep @ 4:56pm 
anyone know how to make metro police not spawn?
do not be near police npcs or it will go back to 30 seconds or whatever you set the timer to, clear everything as admin to fix it