Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ahh. That makes sense. I felt the various effects did in fact work, even when the attacks were not critical. Most obviously the link up effect. Not logical that a 0% critical weapon never gets to use its perks, except maybe if you got super high morale. Thanks for pointing out this specific section.
Great guide btw. And great game. Never played a Gundam game before of some weird reason.
WTF is critical mistranslated from anyway? "Note: Due to an in-game translation error - special effects which say they work if attack is "critical" will always work so long as the attack hits regardless of critical"
May want to add for the SFS part that when you move with it and then finalize you can still attack or use map weapon. Learned this after 200 hours XD.