Cyberpunk 2077

Cyberpunk 2077

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Crafting Guide - Legit €$
By Reaper
How to easily make money legitimately with crafting and level up the skill tree.
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[About]
With this guide you'll be able to get an infinite amount of crafting materials by just crafting and disassembling items, with the appropriate Crafting skill level and perks, you'll craft for less and disassemble for more, also granting you an easy max level on the Crafting skill tree and endless amounts of eddies €$ in a legit way.
[WARNING]
Before you do this

This Crafting Guide as far as I know it's not an exploit, it's part of the Crafting System as broken as it may seem, at least for now until any balance patch comes out, if there's any coming to the Crafting System. So it's a legit method of making a lot of money and buying everything you want/need. It might just be as it was designed, because to actually do it, you do need to invest attribute and perk points in some places you might not want to.(Though you can reset perk points with Tabula Rasa when you're done)

But before you proceed, be aware that there was a bug that when your savedgame got to 8mb file size it would get corrupted, though they have already patched that issue, your save file does increase the more you craft items, and somehow that increases the time it takes to load a savedgame, at least for me, and I'm playing on the SSD, but I've also been collecting all different cosmetic items on my stash and some non-iconic weapons, so that's probably influencing the longer load time it takes to load a savedgame.

(Don't know why it works that way or why it would corrupt your save file before the patch, probably something to do with the unique ID's it creates each time you get a new item, though as soon as you dismantle it, it should be gone from the records, but anyway that's just me talking I don't know any of it.)

If you want you can check the size of your savefile at "%userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077".

Make a new save game as I did before and while doing this, and when you got all the money you need and crafting maxed out, save again and reload. If you're not happy with the time it is taking to load a savedgame from there, just roll back, it only impacts when you're playing through quests and want to see different outcomes so you're constatly wanting to reload quicksaves (or reloading to get different substats on legendary drops/crafts) and if they take long to load it's annoying so if you're done with all the quests it shouldn't really bother you, IF it happens at all.
1. How it works
First and foremost
Be patient, this is a time consuming process, however you can and should speed up things by changing a cyberpunk configuration file that changes the amount of time it takes to craft/disassemble items. Check the appropriate section on the guide for it.

You need a skill level of 9 on Crafting to unlock Rare Crafting Specs, which will unlock the crafting spec "Polycarbonate Western Fringe Vest" which is the item we'll be selling to profit.

If you've been looting a lot, check your consumables tab on your inventory you can disassemble most of those items there for Crafting XP, I doubt you'll use any of them anyway, just leave some of the healing of course. You can also disassemble attachments, alcohol, mods and grenades, in case you didn't know.

If ultimately you still need more XP, you can try to craft mods (such as Armadillo,Crusher etc.) and disassemble them multiple times to get XP, though you should have "Grease Monkey" and "Ex Nihilo" which gives you 20% chance to get a free Epic/Rare/Uncommon/Common EVEN if you're crafting a Common mod (therefore giving you more XP disassembling those higher quality mods), and optionally "Cost Optimization" to reduce the costs of crafting said mods. This is what I did to get Crafting to 20, plus crafting higher quality mats from lesser ones with the "Tune-Up" perk, but that's very costly and not worth at all, to get higher quality mats you should just be crafting Char Incendiary Grenades/Ozob's Nose and disassemble those as mentioned further down on this guide.

Armadillo's Cost plus higher quality farm example, thanks to the perks mentioned: Armadillo's Mods[imgur.com]
Note that to get the Rare mods you also need "True Craftsman" perk.

The more quality the item has the more XP you'll be getting either from crafting or disassembling it, therefore feel free to mess around crafting and disassembling items to get Crafting Skill Level 9, though it's viable that you're level 9 already or even higher by just being disassembling stuff you've been picking up along the way.

While leveling Crafting, if done via crafting items, try to see the costs of crafting an item and how much it gives back when disassembling it from the backpack menu accessed from the inventory menu, because you do get -5% Crafting Costs as a passive from leveling up the Crafting tree up to a -15% Crafting Cost at level 11 plus the perks mentioned in this guide which you can get at any time, as long as you level up Technical, which will reduce even further the crafting costs and maximize components gained back. As soon as you're getting more back than spending, you can level up Crafting easily.

Furthermore
You'll be getting crafting perks that reduce crafting cost plus the ones that maximize the disassemble components you get when doing it, as mentioned before, therefore never running out of mats.

You'll be crafting multiple:
  • Bounce Back MK1 to disassemble for Common mats;

  • Max Doc MK1 to disassemble for Uncommon mats;

  • Char Incendiary Grenade to disassemble for Rare and Epic mats;

  • EMP Grenade to disassemble for Rare and Epic mats (Alternative option to Char Incendiary Grenade);

  • Optionally Ozob's Nose for Legendary mats if you want those for upgrading/crafting Legendary Iconic weapons;

  • Panacea for Legendary mats. (Alternative option to Ozob's Nose, do note that for crafting these you do need 18 Technical and Edgerunner Artisan perk)
And you'll be doing this with "Ex Nihilo" perk which, again, grants a 20% chance to craft an item for free, plus getting you even more items to disassemble and to sell.

Once you've gathered a good number of mats, you'll be crafting countless "Polycarbonate Western Fringe Vest" to sell, until you almost run out of mats and then rinse and repeat from Bounce Back MK1 to Char Incendiary Grenades to restock.

Alternatively, you can also craft and sell either Ashura/Nekomata/Ba Xing Chong (legendaries) and sell those for even more money if you have 18 Technical plus Edgerunner Artisan perk. Ashura has the highest sell price at 5219 eddies.

To summarize:
Thanks to your perks you can never run out of mats, since the crafting cost of making the items is cheaper (Cost Optimization) and you might even craft some of them for free (Ex Nihilo) plus when you disassemble them you'll be getting even more mats(Mechanic) with higher chances to even double the amount you get (Workshop).

Do note that your crafting level does matter, I did this when my crafting level was already at 20; At levels: 3/4/11 you get less crafting costs by 5% each making it a 15% total, since you should been at least at a Crafting skill level of 9 you get 10% less crafting cost passive. There's also a +5% chance to get some materials back after crafting at levels: 7/12. Which helps even more the further you go down the road, since the higher levels you go you need even more XP, but that should be no problem using this method with unlimited crafting mats.

When the shopkeeper/shop machine runs out of money, open character panel and skip time forward 24 hours to reset the shop money to keep profiting €$.

Once you're done with crafting, you can always buy "Tabula Rasa" from a cyberware shop and reset all your perk points since you won't be needing the crafting perks that much anymore.
1.1 Crafting Skill Level Rewards
Crafting Skill Level
Reward
1
None
2
Perk Point
3
Crafting Cost -5%
4
Crafting Cost -5%
5
Perk Point
6
Uncommon Crafting Specs Unlocked
7
Chance to get some materials back after crafting +5%
8
Perk Point
9
Rare Crafting Specs Unlocked
10
Perk Point
11
Crafting Costs -5%
12
Chance to get some materials back after crafting +5%
13
Epic Crafting Specs Unlocked
14
Perk Point
15
Chance to get some materials back after upgrading +5%
16
Upgrade Costs -15%
17
Perk Point
18
Iconic Crafting Specs Unlocked
19
Upgrade Costs -15%
20
Trait
2. Requirements & Explanation Table
Obviously by now you'll know you need to invest into Technical for this to work, which I do recommend anyway, because with it you can craft and upgrade Iconic weapons/clothes to Epic/Legendary and have the best looking/powerful guns in the game.

You should have at least 14 ability points into Technical to get all the perks you need from Crafting (all perks needed are mentioned in the table below) especially both - "True Craftsman" and "Grease Monkey" perks which are the perks that allow you to craft both Rare and Epic quality items. (optionally 18 to get "Edgerunner Artisan"(To craft/upgrade Legendary Items if you want your Iconics to be Legendary) and/or optionally 20 to get the Crafting ultimate skill "Crazy Science" which grants you more 10% sell value to crafted weapons/clothes, which is not much but still a decent increase for you to get to your money goal quickly.)

If you do go for 20 Technical you can also get "Cutting Edge" under Crafting as well for more %damage on all stats for crafted weapons, and if you use Tech guns you'll also be able to grab "Superconductor" and "Revamp" under Engineering for more Tech weapon damage and ignoring armor with it. Note that this is entirely optional and not necessary for the guide, it's just for you to squezze even more damage if you're crafting your Iconic weapons to Legendary.

So that means, minimum character level to do this should be around 9 (to get Technical to 14) if you you keep adding attribute points to Technical from the start, plus the Crafting Skill tree at level 9 as well as mentioned earlier to unlock the Rare Crafting Specs for the clothes to sell.

You'll also need at least to spend 9 perk points into the Crafting skill tree, and the following crafting specs that we will be using to craft: (Note that Ozob's Nose grenade is entirely optional too, and you can only craft it if you went at least 18 Technical since it's Legendary spec, you can still get Rare and Epic components with just the Char Incendiary Grenades though, which is more than enough.)

Crafting Spec
Where to get
Quality
Polycarbonate Western Fringe Vest
Crafting Tree Level 9
Rare
Max Doc MK1
Avaliable from the Start
Rare
Bounce Back MK1
Avaliable from the Start
Common
Char Incendiary Grenade
Sancho Coronado
Epic
EMP Grenade (Alternative to Incendiary Grenade)
Badlands - NCPD Assault
Epic
Ozob's Nose
Reward for completing the Side Job "Send in the Clowns"
Legendary
Panacea (Alternative to Ozob's Nose)
City Center - NCPD Assault
Legendary
Ashura Crafting Spec(Alternative to Polycarbonate Western Fringe Vest if you have 18 Technical)
Gig: Small Man, Big Evil in Wattson - Kabuki
Legendary
Nekomota Crafting Spec(Alternative to Polycarbonate Western Fringe Vest if you have 18 Technical)
Crafting Tree Level 18
Legendary
Ba Xing ChongCrafting Spec(Alternative to Polycarbonate Western Fringe Vest if you have 18 Technical)
The access card you pick up from the final boss opens a case in Ebunike with this crafting spec
Legendary
[/tr]

Char Incendiary Grenade Crafting Spec Location[imgur.com]
EMP Grenade Crafting Spec Location[imgur.com]
Panacea Crafting Spec Location[imgur.com]

Perks
Description
Technical Level
Explanation
Mechanic
Gain more components when disassembling
3
Self explanatory, the more the better, get it asap
True Craftsman
Allows you to craft Rare Items
5
Required to craft Polycarbonate Western Fringe Vest which is the item we are going to sell
Workshop
Disassembling items grants a 5%/10%/15% chance to gain a free component of the same component of the same quality as the diassembled item
7
Even more components to make things go faster! get it 3/3
Grease Monkey
Allow you to craft Epic items
12
Required to craft Char Incendiary Grenade which is the item we are going to craft multiple times and diassemble for crafting mats
Ex Nihilo
Grants a 20% chance to craft an item for free
12
For the amount of time you'll be crafting items, a 20% chance to get another one for free is huge and will help you get even more mats/clothes
Cost Optimization
Reduces component cost of crafting items by 15%/30%
14
This is what will let you craft for less and with the help of the previous disassembling perks you will be profiting more mats than actually spending them, get it 2/2
Waste Not Want Not
When disassembling an item, you get attached mods back
16
Totally optional, but a very good skill perk none the less, and since you'll be crafting clothes to sell, some of them might come with legendary mods such as 15% Crit Chance and 30% Crit Damage you might want to disassemble a few of those to keep those extra clothes mods
Crazy Science
Increases the sale price of crafted items by 10%
20
While optional, this will help you to get more money faster
3. TLDR; Examples (with pictures)
Considering we have all the requirements (14 Technical/9 Crafting Skill Level/CHAR Incendiary Grenade Crafting Spec/Plus all the Crafting perks mentioned before and here - 9 perk points total), we mass craft components.

My Crafting skill tree:
Again I'll mention, the only perks you need from there are: Mechanic - True Craftsman - Workshop - Ex Nihilo - Grease Monkey - Cost Optimization. (Once you're done with crafting you can buy "Tabula Rasa" to reset all your perk points and assign them elsewhere if you want) Optionally if you want to increase the sale of crafted items you could go for Crazy Science but that requires 20 Technical.

Besides the Crafting perks, I have the Crafting Skill Level passives -15% Crafting Costs and Chance to get some materials back after crafting 10%, which are gained on Crafting Skill Levels of 3/4/7/11/12, you should be at least on a skill level of 9 to have the clothes crafting spec "Polycarbonate Western Fringe Vest" so that gives you at least -10% Crafting Cost plus 5% chance to get some materials back when crafting.

So this is the clothes cost:
We need Common/Uncommon/Rare components, let's start from the beginning.
(Alternatively if you have the 18 Technical and Edgerunner Artisan you're better off crafting Ashura and selling it, check the end of this section for it's value and cost)


Bounce Back MK1 Crafting Cost:(again with all the relevant crafting perks + passives from the skill level itself)
Bounce Back MK1 Disassemble Components:
As you can see it costs 3 Common plus 1 Uncommon components to craft a single Bounce Back MK1(with a 20% chance to craft a free one thanks to Ex Nihilo) yet as we disassemble it it gives us 6 Common plus 3 Uncommon components, making it perfect to mass stack Common components.(Let's not forget the 15% chance for a free component of the same quality from the skill perk Workshop) Here's how much I got:
Max Doc MK.1 Crafting Cost:
Max Doc MK.1 Disassemble Components:
Costing you 4 Common plus 1 Uncommon components to craft, gives back 4 Common plus 5 Uncommon components, perfect for mass stacking Uncommon components.

CHAR Incendiary Grenade Crafting Cost:
CHAR Incendiary Grenade Disassemble Components:
Costs 1 Common plus 1 Uncommon components to craft yet gives back 3 Rare components and 1 epic, perfect for mass stacking Rare and Epic components. Here's how much I got:
As you can see from 226 Incendiary Grenades which each give 1 Epic component everytime I disassemble them, I got 339 Epic components thanks to the perks I'm running with, that's 113 more components than I disassembled, not to mention that some of those 226 nades are free from the Ex Nihilo perk. And of course 678 Rare components, which are the ones you need for the clothes.

So now that we have enough components, we mass craft clothes and sell them to a drop point or shopkeeper:
Once it runs out of money we go into the Character menu panel and skip time 24 hours to reset the shops money, keep selling until you get your desired amount of eddies, if you need more rinse and repeat for the components you need the most.

Optional Ozob's Nose Crafting Cost:
Ozob's Nose Disassemble Components:
Ozob's mostly for the Legendary components if you're going to want to craft/upgrade your Iconics, though you also need regular grenades to craft them, but you can craft those as well. (Again to craft these you need 18 Technical with the Edgerunner Artisan perk from the Crafting Tree)

ALTERNATIVES

EMP Grenade Crafting Cost:

EMP Grenade Disassemble Components:

As you can see it has the same cost and yields as the Incendiary Grenade, so you can use this one instead if you want.

Panacea Crafting Cost:

Panacea Disassemble Components:

Panacea does give better yieldings comparing to Ozob's Nose, but you have to disassemble it one by one since it's a cloth mod and it doesn't stack like grenades, so it's up to you.

Ashura Crafting Cost & Value:

This has the best value if you want to craft and sell it, do note however that you'll be needing multiple Legendary components, and the only way you can get some of those back is by crafting either Panacea and/or Ozob's Nose with Ex Nihilo perk (20% chance to get a free one with each craft) and hopefully the 10% chance to get some components back when craft procs as well, though I'm not sure if you do in fact get legendary components back with this, might be random lower quality, however the Workshop perk gives you another 15% chance to get a component of the same quality as the disassembled item, so this one for sure will yield you legendary components as well. Either way, disassemble those and craft multiple Ashura's to sell, this should be faster to get the desired amount of money you want. And honestly the less you craft and sell the more savefile size friendly this will be.

Nekmota Crafting Cost & Value:


Ba Xing Chong Crafting Cost & Value:

Another two good options if you don't have Ashura's crafting spec, though they have less selling value.
Fast Crafting-Disassemble
You can change the speed the crafting/disassembling takes to do, just go to your game instalation folder at SteamLibrary\steamapps\common\Cyberpunk 2077\r6\config and open "inputcontexts.xml" with notepad, press ctrl+f to search and look for:

hold action="craft_item" change the 0.8 to 0.01

For faster crafting. And for faster disassembling look for:

hold action="disassemble_item" change the 0.4 to 0.1.

Special thanks to the nexus user "Huuk45" and "Foxxy" to first discover the way to do this, at https://www.nexusmods.com/cyberpunk2077/mods/152
[Update Notes + Special Thanks]
Steam guide created on 28th December 2020
  • Changelog 1.20 - Added Ashura, Nekomota and Ba Xing Chong crafting specs alternatives to craft-sell for higher eddies if you have 18 Technical special thanks to steam user @ye wonker for mentioning Ashura's value in the comment's section[10th January 2021]
  • Changelog 1.10 - Added alternatives to Incendiary Grenade and Ozob's Nose [5th January 2021]
  • Changelog 1.01 - Added some words here and there for better understanding [29th December 2020]
  • Release 1.00 - Full Guide [28th December 2020]
25 Comments
big lug 17 Dec, 2022 @ 11:03am 
Urishael 3 Apr, 2021 @ 9:05am 
well as far as I can see it does not work anymore. the whole pyramid is screwed from the bottom as lower items can't be disassembled preventing you to replenish the lower component stacks.
Blatantly idiotic fix to a design flaw ? Well done devs ! Yet another way to piss off people. Who said they couldn't ? PC version btw.
Csumbi 22 Feb, 2021 @ 9:49am 
the amount of crafting recipes you unlock by leveling up crafting is just to small. 6 legendary items you can craft once you get to max level? fuck me, and what is more annoying that you cant even buy crafting recipes only when you get lucky in stores. And the other thing the annoyed the fuck out of me is that i can upgrade the rarity only to specific items. So many missed opportunities to have some actual fun with the crafting.
Pet 1 Feb, 2021 @ 4:16pm 
Yup, The Spiffing Brit made a good video.
https://www.youtube.com/watch?v=uTiiWwvPiDo
Reaper  [author] 10 Jan, 2021 @ 8:17am 
Added Ashura, Nekomota and Ba Xing Chong crafting specs alternatives to craft-sell for higher eddies if you have 18 Technical.
Reaper  [author] 8 Jan, 2021 @ 3:19pm 
@ye wonker Yea it's actually pretty viable, I can sell it 5k a piece, though you have to spend legendary components those are more costly but still manageble with Ex Nihilo perk, crafitng either panacea or ozob's nose to farm legendary components and sell either ashura's or nekomata's.
ye wonker 8 Jan, 2021 @ 4:42am 
Btw i wanna add that for me so far the most profitable item to farm money is the legendary ashura sniper rifle. you can get the crafting spec from a chest during "gig: small man, big evil". At lvl 38 and crafting lvl 15 it sells for about 3500 a piece. Sadly you need to up technical to lvl 18 to craft legendaries
Reaper  [author] 7 Jan, 2021 @ 7:08am 
@jokesmanhd Thanks man, yea it's probably intended since we have to invest in order to do so, but it does feel a little unbalanced that's why I mentioned it. Honestly I hope they polish more the game of course, but also work on the stealth mechanics a little bit more, I just find it frustating sometimes that I cannot take someone down upfront or by their side when they haven't even see me yet, you can only takedown exactly from behind, plus sometimes enemies just get alerted out of nowwhere without making sense. And yea they could change the default crafting speed, just don't know how they thought that speed would be enough, it takes a lot of time.
jokesmanhd 6 Jan, 2021 @ 10:30pm 
That's interesting! I will check it out) very informative guide by the way! You gathered everything about crafting (including speed in game files). That's quite convenient) thank you for the great work! I learned something new.
And if we talk about game glitches etc... I don't think these disassembling things that give more components are glitches because you have to lvl up to this in order to be able to use this. Same think we can say about overpowered legendary quickhack short circuit, which activates every time your any weapon crits. But still you have to invest 17 points into intelligence to ne able to use that.
I hope the devs won't change any of the gameplay mechanics. Well, maybe they would add crafting multiples things and speed it up so we won't need to change ingame files)
Reaper  [author] 6 Jan, 2021 @ 7:21pm 
@jokesmanhd It's actually pretty close, the selling price of the sniper is around 100 lower than the Polycarbonate clothes. Components wise, the polycarbonate is 3 common more expensive but 3 rare cheaper than the sniper.