Hand Simulator: Horror

Hand Simulator: Horror

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HS:H Walkthrough 2/2
By drive-by call it jit-and-run and 1 collaborators
This is a full and comprehensive walkthrough for Hand Simulator: Horror. This guide has been split into two parts, you can find part one here - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2330609568
   
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Part 4: The Basement
This section takes place directly after going down the stairs of the last locked door in the house. At the bottom of the stairs, you will find a fuse box.
The two fuses are found in the first level of the basement, one on a table and the other on the bottom of a shelf. Pull the old fuse out and place the two new fuses into the fusebox.
It is recommended by professional hand simulationalists to go back up to the room above and then save. The next part is recommended for two people, but can be done with one if fast enough. In the first room of the house, walk into the clock to have the time displayed.
Now, either run all the way through the house, into the basement, and then into the second basement, or have a friend already waiting. There will be a single keypad in the second basement.
Enter the time that was displayed on the clock. You have one minute to reach the keypad before the time changes, and once you start pressing the keys, a bomb timer will go off and you will have ten seconds to enter the time that was on the clock. If you misclick a key, you die. If you run out of time, you die. If done correctly, the bomb will deactivate and a door in the second basement will open.
Part 5: The Bunker
It is worth noting that if you die, the chickens will respawn next time you reload. Once the basement door is opened, head through the hallway and you should find a tape and save station in the next room. It is recommended to save. You can ditch the flashlight as well, as you will not be needing it in the next section. This section will be difficult for those who are not that skilled, as it requires performing difficult tasks under a time limit with the penalty of death.
In the next room, a short cutscene will play where an evil pig lies in front of the door to the next area. The game recommends that you use the meat in the first basements fridge to distract it, but we're not sure if that works and you can just sprint past it to the end of the hallway where the pig should stop chase.
Next, you will need to open the hatch.
Once you jump through, you need to act quickly as there is a spinning blade heading towards you. Jump down and immediately grab the electric socket wrench. On the grinder in front of you, use the electric socket wrench to remove both bolts on the left and right sides and then quickly jump down.
Once landing, get to either side of the passage next to the doors. Do not stand in the tunnel.
Every fifteen seconds, the tunnel fills with fire that will kill anything. Wait for the fire the first time and then run down the passage away from the burner.
At the end of the tunnel, there is a grate that can be removed by pushing two levers down and towards the side they are located. After the initial run through the tunnel, you should have mere seconds to complete this before the fire shoots back through. Once you break open the grate, immediately drop down into the room.
To the left in the room lies a save station, it is recommended to save. To the right, lies a flashlight, generator, and door.
Open the generator and take the battery inside with you.
Then, turn the handle on the door clockwise until it opens. Head through the passage until you reach the inside of the barn.
Part 6: The Barn, Garage, and Train
In the barn, remove the piece of wood blocking the front door and go outside.
On the backside of the garage, push the lever into the upwards position and head inside the garage.
Hit the button on the right of the wall to open the grated floor, but don't head down the stairs yet.
Next, place the battery on the chair so that the positive and negative terminals line up with the positive and negative cables. Place the cables on the battery and wait for the green light to stop blinking. You don't need to worry about being electrocuted.
After the battery is charged, grab it along with the door handle in the back of the garage and head down the stairs until you reach the door at the bottom. Place the handle in the door and turn to open it.
Next, climb into the cab of the train and set up the battery again.
Turn towards the front of the train, pick up the key and place it into the key slot directly next to it, turn the key until the engine starts up, and then push the throttle of the train forward.
The End
Congratulations, you have beaten Hand Simulator: Horror!

I hoped you found our guides helpful to completing this game.
3 Comments
drive-by call it jit-and-run  [author] 23 Sep, 2021 @ 12:58pm 
You can skip chicken combat by doing an advanced tactic called the front-crouch door leap. Use a rock to bust open the front lock, then crouch head first leaning forward into the door handle, once the door goes off kilter, run up and clip through the ceiling, either landing immediately on top of the wall to the left of the door or directly in the room left of the door, either way you need to get into the room to continue.
Shaquille 23 Sep, 2021 @ 3:05am 
bruv i relaod in the house and the chickens are back im no good at CQC :eagletear:
Clewski 31 Jan, 2021 @ 4:06pm 
how can you need walktrough in this game