Space Engineers

Space Engineers

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MULES.MK3 (Blueprint & Trailer Edition)
   
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Type: Blueprint
Taggar: small_grid, rover, safe
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1.570 MB
18 dec, 2020 @ 17:03
20 dec, 2020 @ 13:48
5 ändringsnotiser ( visa )
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MULES.MK3 (Blueprint & Trailer Edition)

Beskrivning
MULES.MK3 (Blueprint & Trailer Edition)

** This is the Blueprint & Trailer Edition which you need to manually spawn (Rover and Trailer come together) Respawn version link below **

- No mods
- Some DLC
- Optional script (AutoLCD)

- Includes solar & hydrogen power generation
- All the usual onboard respawn modules
- A plumbed in hinge for connecting trailers
- Daily Needs support with starting items
- On board batteries last a long time in most environments
- Very sturdy and versatile

The main different between Mules MK3 and MK2 is the removal of the custom trailer script (plus the programmable block paired with an LCD).

This has been replaced with a single Timer Block to manage trailer operations making the build more server friendly and overall lighter on PCU. A few other design changes have been made but are all visual besides moving from a Rotor to Hinge hook for potential trailers.

As before, I don't make trailer blueprints but provide this blueprint as a guide (Page 2 buttons 8 & 9 to attach/detach).

Feel free to upload any trailer creations linking back to the MK3.

MULES.MK3 (RespawnRover) Blueprint:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2325650985


Information

When spawning with this mod enabled you spawn with (located within the rear small cargo):

- 1x Welder / Grinder / Hand Drill
- 1x Automatic Rifle
- 25x Rifle Ammo
- 1x Oxygen / Hydrogen Bottles (can be obtained from under front)
- 1.3k Ice
- 10x Emergency Food (if you have DNSK enabled)
- 10x Drinking Water Packet (if you have DNSK enabled)


Rover

- Medium Cargo Container
- Solar Panel
- Hydrogen Engine
- H2/O2 Generator
- Antenna
- Ore Detector
- Rear Cam
- Survival Kit
- Spotlights / Headlights / Rear Lights
- Rear Connector
- 1x Air Vent
- 1x Large + 6x Small Batteries



Controls & FAQ

On board the rover is a hidden LCD with the following added (Click "Edit Text" to view):


Mules.FAQ
--------------------------------

Page 1
---------
Button 1: Handbrake - On / Off
Button 2: Connector - Switch Lock
Button 3: Rear Camera - View
Button 4: Top & Rear Lights - On / Off
Button 5: Spotlights - On / Off
Button 6: Ore Detector - On / Off
Button 7: Antenna - On / Off
Button 8: H2/O2 Generator - On / Off
Button 9: Batteries - Recharge On / Off

Page 2
---------
Button 1: Handbrake - On / Off
Button 2: Connector - Switch Lock
Button 3: Rear Camera - View
Button 4: Top & Rear Lights - On / Off
Button 5: Spotlights - On / Off
Button 6: Hydrogen Engine - On / Off
Button 7: Survival Kit - On / Off
Button 8: Timer Block - Trailer Attach
Button 9: Timer Block - Trailer Deteach

Page 3
---------
Button 1: Air Vent - On / Off
Button 2: Air Vent - Depressurize On / Off
Button 3: -
Button 4: -
Button 6: -
Button 7: -
Button 8: -
Button 9: -


Updates

1: Left side ladder replaced with spare wheel and hinge connection reversed to provide more compatibility.

2: Plumbed in connection hinge allowing transfer between rover and trailer.

Special thanks to Echo Mande for some great improvement tips.


* Permission to edit / modify / use in other builds requires permission.

Any comments are welcomed.


6 kommentarer
Kuraanal 23 jan, 2021 @ 2:51 
Really nice design. Used it on my Pertam run =)

If I had one suggestion, it would be to switch the big battery place with the O2 gen. as bottles can't pass small connections, and the only O2 access is on the bottom of the rover.

I removed some armor behind the ladder to get access to the big port of the O2 after the switch =)

I'll put my trailer on the workshop soon =)
Mitts  [skapare] 20 dec, 2020 @ 13:40 
Connection via hinge added between trailer and rover :)

@Echo Mande - It's been really nice having someone with experience critique this build, I'll be spending more time on function instead of just form on future builds. I'm really pleased with how it has turned out now.
Echo Mande 19 dec, 2020 @ 10:44 
Nice to see you're happy with my feedback.

One (well, two) further change you could make is to change the blocks immediately next to the hinges to small conveyor junctions (the small conveyor cubes). The effect would be to plumb the hitch into the conveyor system and to let users connect trailer systems to the rover's conveyor system without grinding the trailer's (only) hitch connection. Things like hydrogen tanks, cargo containers, H2/O2 generators etc come to mind. Imagine having a hydrogen engine in your rover and towing one of these with you to keep it fed (without using the on-trailer engine).
Mitts  [skapare] 19 dec, 2020 @ 6:38 
Updated in line with suggestions (both respawn and this version).
Big thumbs up to Echo Mande.
Mitts  [skapare] 19 dec, 2020 @ 6:07 
Hey thank you, this is really good feedback.

The hinge was original placed this way as I thought it would damage the Connector the other - running some tests and this isn't the case so I may update later today. The spare wheel also makes a lot of sense.
Echo Mande 19 dec, 2020 @ 5:36 
Looks decent though I probably won't be using this. You could consider replacing one ladder with a (spare) wheel.

One change I would make however is to swap the horizontal and vertical hitch hinges around. Swapped around the horizontal movement is moved away from the tractor, reducing risk of impact, and unhitching the vertical hinge makes it less likely that the hitch link will flop around even without using timer blocks to hitch/unhitch.

Additionally, swapping the hinges makes this vehicle compatible with the trailers being made by Taidyr , Smokki and Spite . This is especially the case if your tractor's hitch hinge is plumbed into the conveyor system.