Arcana Sands of Destiny

Arcana Sands of Destiny

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Arcana Sands of Destiny - Collectibles + Walkthrough
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In order to obtain "Sharp-eyed!" and "I'm Rich!" achievements you will need to collect any 30 morph objects and any 60 coins of the ones available in the game (there are much more than these numbers).
This guide will list locations for these collectibles. If you miss one, don't worry, you'll probably have more than enough chances to get another one.
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In the screenshots from these guide, please look for the following:
  • 🔴 Red circle - coin
  • 🟦 Blue square - morph object
  • 🟩 Green square - item needed for quests

If you want a basic playthrough (not 100% achievements):
- you can use hint / skip as many times as you like
- you need to collect at least 30 coins to upgrade your palace for the quests (which is required for progressing through the game)
- you don't need to collect any morphing objects

If you want to obtain all the achievements then you need to do the following:
- never use the hint button (skipping is allowed)
- play 1 hidden object scene without skipping (the minigames and the rest of the hidden object scenes can be skipped as long as you collect some of the coins that are scattered around)
- collect at least 62 coins (there are more than 120 coins available in the game) and use them to upgrade your palace (level 1 out of 3 possible upgrade stages, apart from some tiles that require level 3); if you want level 3 upgrades in all the section you will need 84 coins (it's just cosmetic though)
- collect 30 morph objects (I found 37 in my playthrough, but I probably missed a couple of them)
- play the bonus chapter

Each puzzle and each hidden object scene will award 3 extra coins, as long as you don't skip them.

There is an extra chapter that unlocks if you solve the first 2 quests, and the locations for the items needed for these are also displayed in this guide.
Alexandria - Intro
Go left and talk to the strange woman.
Pick up the TORCH (behind her, on the wall).
Go back.
Use the TORCH on the mummy.
Pick up the PICKAXE.
Go left. Pick up the SWORD and the COGWHEEL (1).

Arcana coin x 1
Morph object x 1


Pick up COGWHEEL (2).
Look inside the bag and pick up the recipe for the Ancient Curse Cure.
Arcana coin x 1
Morph object x 1


Pick up SCREWDRIVER.
You can grab the collectibles from this scene, but the cure will be assembled later.
Arcana coin x 3
Morph object x 1


HO scene reward: COGWHEEL (3), SALT.
Arcana coin x 1.
Arcana coin x 3 (for not skipping).


Go left (stairs). Pick up COGWHEEL (4)
Use PICKAXE on the left wall to get PUZZLE PIECE (1).

Go up the stairs.
Cut the rope with the sword.
Morph object x 1


Go back to the entrance. Pick up PEARL.
Go right.
Pick up PUZZLE PIECE (2).


Go back and forwards to the square.
Pick up COGWHEEL (5).
Pick up PUZZLE PIECE (3).
Use TORCH on the mummy.
Morph object x 1
Alexandria - Water palace
Go left from the square.
Pick up PUZZLE PIECE (4).
Use SCREWDRIVER on the door (you'll need to use it on each of the 3 screws).
Morph object x 1


Go inside.
Pick up STATUE HEAD.
Morph object x 1


HO scene reward: COGWHEEL(6), MUSHROOM, VIAL, SCISSORS.
Arcana coin x 3 (for not skipping).


Use SCISSORS on the painting then COGWHEELs.
Arcana coin x 3 (for not skipping).


Go up the stairs.
Pick up BIRD FOOD (on the table, rightmost plate).
Morph object x 1


Go up the stairs.
Pick up PUZZLE PIECE (5).
Arcana coin x 1


Go left.
Talk to Leila. You receive CABINET KEY and the map.
Pick up PUZZLE PIECE (6) (inside the wardrobe).
Morph object x 1


Arcana coin x 2


Go back to the dining room and use the CABINET KEY to open the cabinet.


HO scene reward: FLASK, LIGHTER.
After the HO scene, give the BIRD FOOD to the bird and pick up WATER GEM from the floor.
Arcana coin x 3 (for not skipping).


Go outside an use the STATUE HEAD on the left sphinx.
Pick up the GATE KEY.
Go back inside and unlock the gate.
Use the WATER GEM on the pillar.
Morph object x 1


Use PUZZLE PIECEs.
Arcana coin x 1


Arcana coin x 3 (for not skipping).


Fill the FLASK with the water from the pillar.
Alexandria - Sand Palace
Inspect the base of the wall. Use the GLASS JAR to collect the ants / termites.
Morph object x 1


Go all way back to the start, then right (or use the map).
Use the GLASS JAR filled with ants / termites on the water tower.
Go inside the palace.
Pick up DYNAMITE (1), DYNAMITE (2) and PUZZLE PIECE (1).

HO scene reward: TILES, RAM HEAD, BOOKSHELF KEY.
Arcana coin x 3 (for not skipping).


Talk to Darius. You receive: ANKH KEY.
Pick up DYNAMITE (3), DYNAMITE (4), PUZZLE PIECE (2), PUZZLE PIECE (3).


Solve the puzzle (match pairs of books). You receive: DYNAMITE (5) and SPHINX HEAD.
Use BOOKSHELF KEY.
Arcana coin x 3 (for not skipping).


Use the LIGHTER to light up the candles.
Pick up DYNAMITE(6), PUZZLE PIECE (4) (floor), PUZZLE PIECE (5) (left wall).
Arcana coin x 3 (for not skipping).


Go back to the entrance, place the SPHINX HEAD on the right statue and rotate the parts of both statues until the passage down opens up.


Pick up PUZZLE PIECE (6) (floor), PUZZLE PIECE (7) .
Use DYNAMITE and light it up using the LIGHTER.
Arcana coin x 1.


Go forwards. Pick up PUZZLE PIECE (8) and solve the puzzle.
Pick up SAND GEM.
Arcana coin x 3 (for not skipping).


Next you will need to complete the left side of the palace (Diary -> Achievements -> Palace) in order to obtain Quest 1.
You can select any type of castle part in every square, but in order to trigger Azim you will need to select something in the red square 3 times.
Clicking the first writing will trigger the quest.










After you complete Quest 1, you can pick up the SPEAR OF KHNUM and the GOLDEN MONEKY.
Picking up the spear will start Quest 2.

Go back to the top of the Sand Palace and use the SPEAR OF KHNUM to fight the demon.
The use the TILES to complete the puzzle and then the ANKH KEY in order to enable it.

Lights out puzzle - see the last section of this guide for a full solution to this puzzle.
Arcana coin x 3 (for not skipping).


Pick up AMBER.
Use RAM HEAD and use SAND GEM on it.

Go back to where William is lying and craft the cure.
Place the MUSHROOM on the right plate and use the grater on it.
Place the AMBER and PEARL on the left plate and crush them.
Add FLASK (filled with water), SALT and the two mixtures above in the distiller. Press the right button to turn the fire on.
Give the cure to William. You receive: CHEST KEY.
Alexandria - Fire Palace
At the palace entrance, pick up the LADDER.
Go back one screen and use the LADDER to help Anna go down.
Go back to the palace entrance. Ana will let you inside.
Morph object x 1


Open the alcove on the right side.
Pick up SCARAB (1), SCARAB (2).
Arcana coin x 1


Go upstairs to Will's room.
Pick up LANTERN, ROPE.

Inspect the table.
Pick up SCARAB (3), SCARAB (4), HAMMER.
Arcana coin x 2
Morph object x 1


Use CHEST KEY to open the chest.
Pick up FIRE GEM, SCARAB (5), SCARAB (6)
Arcana coin x 1
Arcana coin x 3 (for not skipping).


Arcana coin x 1
Morph object x 1


Go back to the main room and use SCARABs to enable the puzzle.
Scarab puzzle - see the last section of this guide for a full solution to this puzzle.
Arcana coin x 3 (for not skipping).


Use the ROPE to go downstairs.
Use LANTERN.
Arcana coin x 3 (for not skipping).


Go back outside. use the HAMMER on the guardian's hand. You receive: ICE GLOVE.

Go upstairs. Place the FIRE GEM on the pillar.
Morph object x 1


Use the ICE GLOVE to solve the puzzle and then place the FIRE GEM on the pillar again.
The solution for this puzzle can be found in the last section of this guide.
Arcana coin x 3 (for not skipping).
Alexandria - Harbor
Morph object x 1


Talk to the ship captain.
Go forwards.

Pick up FISH, PROPELLER, AXE.
Morph object x 1

Give the FISH to the seagulls on the left barrels.
Use the AXE on the left barrel to receive WRENCH.
Arcana coin x 3
Morph object x 1


Go back to the previous room and use WRENCH on the wooden part that supports the ship. You receive RUDDER.
Go back outside and left into the shop.

Use the sword in your inventory (you need to collect it from this scene first) to cut the bag containing the corn and the sausage. Give the sausage to the dog so you can pick up the coin.
HO scene reward: ANCHOR, FISHING HOOK.
Arcana coin x 1.
Arcana coin x 3 (for not skipping).


Go back outside and give the FISHING HOOK to the fisherman. You receive: SEXTANT.
Talk to the ship captain and give him ANCHOR, PROPELLER, SEXTANT, RUDDER.


Important: after you leave this area you will not be able to come back. It's your last chance to grab the collectibles from this zone.
Temple of Anubis - Outside
YELLOW SCARAB x 1
Morph object x 1


Go on the roof of the left building.
Morph object x 1
Arcana coin x 2


HO scene reward: BULLET.
Arcana coin x 1
Arcana coin x 3 (for not skipping).


Go forwards and left.
Morph object x 1
Arcana coin x 1
Pick up NET.
Pick up the YELLOW FAERIE (click on the golden monkey to go to the other world).


Go back to the start and then into the right room (with the animals).
Use NET to catch the scorpions. Make sure to not touch the hint button when you pick up the scorpion next to it.
Pick up the RED SCARAB, SHOVEL, GARDEN SCISSORS.
Arcana coin x 1


After talking to the old man, pick up the LADDER.
Go left. Inside the room, click on the hanging carpets to reveal a secret room.
The RED SCARAB from the following scene should be picked up only later.
Arcana coin x 1


Pick up the RED FAERIE (click on the golden monkey to go to the other world).
Use BULLET on the gun. Receive: GUN.
Morph object x 1


Pick up the BLUE SCARAB.
Use the GUN to scare off the vultures.
Pick up SHIELD (1).
Morph object x 1



Use SHOVEL to receive SHIELD (2).
Arcana coin x 1



Go one screen forwards and use the GARDEN SCISSORS to cut the rope.
Use LADDER to go down.
Arcana coin x 1


HO scene reward: MAGNIFYING GLASS, SCROLL, IRON GLOVE.
Arcana coin x 1
Arcana coin x 3 (for not skipping).


After the HO scene, pick up the PURPLE FAERIE (click on the golden monkey to go to the other world).
Pick up the SHIELD (3)


Go back to this room and pick up the RED SCARAB.
Use the IRON GLOVE on the cobra. Pick up CHEST SEAL.


In the next room, you can now open the chest using the CHEST SEAL.
HO scene reward: SHIELD (4) .
Arcana coin x 2
Arcana coin x 3 (for not skipping).


Go back to the inner temple entrance.
Pick up the GREEN FAERIE here.
Use SHIELD (1), SHIELD (2), SHIELD (3), SHIELD (4) on the statues.
Temple of Anubis - Inner Temple
Use the SCROLL on the shrine and then the MAGNIFYING GLASS to start the fire.
Pick up the PURPLE SCARAB, COGWHEEL (1), COGWHEEL PART (1).
Morph object x 1


Go forwards.
Pick up the RED FAERIE (click on the golden monkey to go to the other world).
Find the feather (at the base of the column behind the right lever), teapot (next to the left lever), mask (right side of the gate behind Anubis), drinking horn (next to the right lever), wheel (left side of the gate behind Anubis).
Pick up PUZZLE PIECE, MIRROR.
Morph object x 1


Go back to the entrance and use the MIRROR on the flame from the middle of the room. You can now rotate it to shed light on the right and left rooms.

Go inside the right room.
Pick up WOODEN LOGS from the pile.
Morph object x 1


HO scene reward: COGWHEEL PART (2), TORCH, PLIERS.
Arcana coin x 2
Arcana coin x 3 (for not skipping).


Back to the center room, use the TORCH on the fire to light it up. Rotate the mirror towards the left.

Go inside the left room.
Pick up WOODEN BUCKET, HAMMER and ROPE.

Go back to the right room, fill the WOODEN BUCKET with water.

Go back to the left room.
Use the WOODEN BUCKET to fill the bigger wooden container with water.
Place the WOODEN LOGS in the fireplace, set them on fire with the TORCH.
Place COGWHEEL PART (1), COGWHEEL PART (2) on the fire, then move them to the anvil using the PLIERS.
Use the HAMMER to combine the COGWHEEL PARTs and using the PLIERS dip the recombined cogwheel into the water. You receive: COGWHEEL (2).
Morph object x 1


Go into the lava room and place the COGWHEELs. Use the levers.

Pick up the GREEN SCARAB.
Use the PUZZLE PIECE and solve the puzzle. You receive: SWORD OF ANUBIS.
Arcana coin x 2
Morph object x 1


Go back to the foundry and pick up the PURPLE FAERIE (click on the golden monkey to go to the other world).



Click on the jackal to activate it and then use the SWORD OF ANUBIS to destroy it.
Arcana coin x 1
Morph object x 1


Arcana coin x 1


Pick up the GREEN SCARAB.
Pick up the SCARAB HALF (1).
Morph object x 1


Go back to the previous room and pick up the BLUE FAERIE (click on the golden monkey to go to the other world).


Go outside to the inner court.
Use the SWORD OF ANUBIS and solve the puzzle to defeat Anubis - see the last section of this guide for a full solution to this puzzle.
Pick up the GREEN SCARAB.


Go towards top-right.
Pick up the YELLOW FAERIE (click on the golden monkey to go to the other world).
Use the SWORD OF ANUBIS on the scorpion. You receive: SCORPION TAIL.
Pick up the HAMMER.
Arcana coin x 2


Go back to the room with the jackal and use the HAMMER on the statue remnants.
You receive: JACKAL EYE.

From the main courtyard, go right.
HO scene reward: SCARAB HALF (2).
Arcana coin x 2
Arcana coin x 3 (for not skipping).


Pick up the YELLOW SCARAB.
Use JACKAL EYE, SCORPION TAIL, COBRA, SCARAB HALF (1), SCARAB HALF (2).
Press the tiles in the following order: jackal, cobra, scarab.
Arcana coin x 3 (for not skipping).
Morph object x 1



Go up the stairs.
Pick up the WHITE FAERIE (click on the golden monkey to go to the other world).
Use the ROPE but don't go down just yet.


From the main courtyard, go left.
Pick up the PURPLE SCARAB.

Go back to the right room from the entrance (the one with the water) and pick up the GREEN FAERIE (click on the golden monkey to go to the other world).

Go back to the spiders room to enable the rune puzzle. They are barely visible, you'll need to click around for them to appear.
Finishing this puzzle will complete Quest 2.

You can now use the top to go outside this area and then back to the start of the zone.
Talk to the old mane to leave.

Important: after you leave this area you will not be able to come back. It's your last chance to grab the collectibles from this zone.

Important: after you leave this area you will not be able to come back. It's your last chance to grab the collectibles from this zone.
Western Desert
HO scene reward: AXE, SCREWDRIVER.
Arcana coin x 3 (for not skipping).
Morph object x 1


Use AXE on the box with a car sticker.
Pick up CAR BATTERY.


Inspect the car. Use SCREWDRIVER on each of the screws.
Place the BATTERY CAR.
Arcana coin x 1
Temple of Toth
Go forwards from the entrance.
Pick up BLUE CRYSTAL, CROWBAR.
Morph object x 1


Go back to the entrance. Use CROWBAR on the box. You receive: ICE BLOCK.
Morph object x 1


Go back to the main hall and use ICE BLOCK on the fire.
Pick up RED CRYSTAL, PUZZLE SHARD.

Use the PUZZLE SHARD on the right door and solve the puzzle.
Arcana coin x 3 (for not skipping).


Pick up YELLOW CRYSTAL, EYE (it's in one of the skulls).
Morph object x 1


Go back to the entrance and use the EYE on the pharaoh head.
Pick up GREEN CRYSTAL, PUZZLE PIECES x 3.

Go back to the room you were before and place BLUE CRYSTAL, RED CRYSTAL, YELLOW CRYSTAL, GREEN CRYSTAL on each of the statues.
Use the PUZZLE PIECES to enable the puzzle - see the last section of this guide for a full solution to this puzzle.
You receive: MAGIC STAFF.
Arcana coin x 3 (for not skipping).

Go back to the entrance and place the MAGIC STAFF in the obelisk.
You receive: THE MACE OF TOTH.

Go forwards and up the stairs. Give the 3 artifacts to the gods.
Bonus chapter
Give the MAGNIFYING GLASS to Iset.
Move it over this spot in order to complete Quest 3.


In order to obtain the "My Precious!" achievement, you will need to collect the two pieces of the Jewel of the Nile. This requires completing a few spot-the-differences and hidden object scenes.
Skipping is not possible for the spot-the-differences scenes, but you can use hints without affecting the achievement.



















Solutions for the difficult puzzles
Lights out puzzle
The order in which you press the tiles does not count.









Scarab ropes puzzle
Click to grab a rope and then drag it on the path. Click again to release it.













Fire gems
The order in which you press the tiles does not count.



Swap tiles puzzle







Mazes puzzle






1 Yorum
OldAndBusy 14 Oca 2022 @ 17:56 
How did I complete the game without completing the first two quests, because that is what happened? Your guide is good though.