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Rapportera problem med översättningen
They're open-source drivers (nouveau, last I knew) were barely capable of basic 3D rendering. Their proprietary drivers were considerably better but still not up to par with even AMD's open source drivers.
Again , I'm probably not up to date (hopefully things have improved since) but AMD's proprietary (at the time, Catalyst) drivers were pretty much the way to go for comparable performance to Windows.
That said, Linux has always been a far better server Operating System in general. You see it in networking devices, dedicated storage appliances, and even your phone (Android), but hardly ever on desktop. That's one segment Windows has never let up.
Zune? Nope. Windows Phone? Nope. But MS will never allow themselves to lose the desktop space.
(On Windows), I've seen this issue replicated while testing mods- first when trying to update DQXIHook. If the .dll had the wrong address hooked for the FPakFile__Find function, the game would still load but it would prevent it from exiting cleanly (whether from the in-game menu or alt+f4), exactly as you describe.
I've also seen this happen when packing mods: if a file was out-of-place, sometimes instead of producing a hard crash or a "Serialization Error", the game would load as normal but when trying to exit it would hang (same as above).
This may have also happened when using UUU, a Cheat Table or AoB script (not sure in my case specifically, maybe once or twice at the most). Anything that does code injection could cause this.
Hence, it might be worthwhile to ask if you have anything else installed running with the game.