XCOM 2
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Inventory Slot Weight Toggler for LWOTC
   
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2020년 11월 29일 오전 10시 31분
2022년 9월 22일 오전 5시 48분
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Inventory Slot Weight Toggler for LWOTC

설명
I re-wrote basically this entire mod. Now it actually DOES something.

This mod is pretty small and basic in what it does, so maybe I can keep the description brief this time. Inventory Slot Weight Toggler will prevent the SmallItemWeight ability used by Long War of the Chosen from applying to any items in the Ammo Slot, Grenade Slot, Primary Weapon Slot, Secondary Weapon Slot, Spark Grenade Slot (used by Spark Arsenal), Auxiliary Slot (ditto), or Vest Slot (used by the Vest Slot mod). Each of those 7 can be toggled off, or back on again, in this mod's XComSlotOptions.ini. All of them are set to TRUE by default. This feature is implemented by an ability, "IgnoreSlotWeight", which is applied to all "Soldier" character templates using OPTC.

By default, the ability's icon is not visible in tactical, but the correct Mobility value will be. The Mobility value you see in the armory does NOT take this mod into consideration, do not be fooled by it. Making the correct Mobility value show in the armory is not something that is going to be possible at this time.

In addition to making things easier on your Grenadiers, Combat Engineers and Infantry, this will also allow you to use pistols in the Primary (or Secondary) slot without suffering the mobility penalty, assuming you have a mod that lets you do so, such as either version of Primary Secondaries. One could theoretically even add weight to other weapons that would fit in as primary slot, secondary slot OR pistol slot choices (Autopistols or Sawed-Off Shotguns perhaps), and they would only apply the weight penalty when in the pistol slot.

Long War of the Chosen is the only requirement. Don't ask me about a version for regular WOTC, as there would be no point (SmallItemWeight is a LW2/LWOTC only thing).

Credits:

- Favid for making the Extended Perk Pack and more specifically the Strong Back ability, which I used to re-write this mod.
- RustyDios for helping me make the code more efficient and helping me get rid of the ability icon in tactical.
- Clibanarius for suggesting the idea.
댓글 55
Grunt 2025년 3월 26일 오후 8시 39분 
is there a way to do this for all items?
mfitz1970 2025년 2월 19일 오전 4시 58분 
I have everything set to false and yet it doesn't work well sometimes it does when you first make the change and then it goes make to putting a limit on your movement even with it set to false is there anyway to improve movement?
mfitz1970 2025년 2월 16일 오전 10시 37분 
Should it be set to FALSE or TRUE to increase movement?
Lobuno 2025년 1월 8일 오후 2시 53분 
Mod is not working. Mobility value is the same in the armory AND tactical when using special ammo (-1 mobility)
Tide Pod Connoisseur 2024년 2월 13일 오후 4시 59분 
mod isn't working for me, I am going to manually edit the item weight in the LWOTC ini but just thought I would bring it to attention
SpookyJumpscare 2023년 9월 23일 오전 7시 01분 
Heyya @Alyfox, I actually found what is causing that issue for you! I've been doing a ton of digging to find it myself because it has been driving me nuts.
The change is actually in ModJam, likely for long war, if it's not that overwriting it then you are going to want to look for it in the config of true primary secondaries.

The ModJam overwrite is in... Config/True Primary Secondaries/XCom TruePrimarySecondaries.ini
And the base config for TruePrimarySecondaries is in.. Config/XCom TruePrimarySecondaries.ini (The bottom most one in the config list if you are using the AML)

This service being rendered I am now off to update the LWOTC thread in the actual TruePrimarySecondaries steam page
Alyfox 2023년 8월 22일 오후 7시 55분 
Hullo! I am having an issue where having a Pistol in either/both Primary or Secondary slot (using TruePrimarySecondaries and Dual Wield Pistols) will give the -1 mobility (or -2 if a pistol in both slots, of course). I don't know if its a mod conflict somewhere or not, Ive been poking through various configs trying to figure this out, but since my "creating mods" experience is nil I feel kinda out of my element.

It has me wondering if maybe the way TPS modifies things is conflicting, but like I said no clue. I'm kinda tempted to just change pistol weights to 0 for the moment, but what I'd ideally like would be for having a pistol in the primary slot giving a mobility bonus, like an SMG does, but thats outside the scope of this mod. Right *now* I just want to get it to the point where they are not causing encumbrance in primary/secondary.

if there is further info I can provide, just let me know I'll do my best
Raf's 2023년 6월 17일 오후 6시 25분 
Nvm found an old thread talking about it, it's XComLW_Overhaul.ini, search "item config", other wise use text replace to switch all "Weight=1" to "Weight=0".
Raf's 2023년 6월 17일 오후 5시 59분 
"@Layth36 It's not a config thing. If you wanted to add utility slots, you might as well just change the weight value of every item to 0 (which is something you can do via config in LWOTC itself, and Mod Jam and whatever else you're running that uses LWOTC's SmallItemWeight system)."

Where would I find the settings file with the item weights? As far as I know LWOTC has like 50 ish config files, and utility slots is the main reason I found this mod.
VS-lockon 2023년 5월 23일 오전 6시 05분 
oh so it not ammo for soldiers sad not just Spark why i'm sad because it hard to get a ammo pocket for soldiers at best i get is three utility slots and 2 them filled with ammo clip so my soldiers can reload bc i wanted limited ammo the other slot for a shield vest that form Long War of the Chosen so it would be nice if i could fine a mod that made it a bit easier get ammo pocket right now only way i can get a ammo pocket is finding a weapon attachment or hoping my Soldier gets the part or if my Soldier get their leg shot off