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As to the fastest/slowest attacks possible it really varies from weapon to weapon. Weapons with long release times are good at dragging and the opposite is true for weapons with short release times. How reactable an attack is really depends on the player attacking and the player defending - many attacks can be defended against with footwork whereas many attacks can be made very difficult to read with camera movement and footwork.
Mordhau is different to other fighting games because the animations are tied to player movement and can be manipulated, there aren't really set animations for attacks that are identical to one another, it's always up to the player to manipulate them.
I hope that answers your questions.
That being said, a lot of my "bad" parries are almost always accompanied by a piece of red text that says "Parry (XXms ago) did not reach the server in time!". Because of this, there are just certain players that I'm just not allow to fence without looking like a complete goomba. I'm wondering if there's something netcode related that I'm missing.