Stellaris
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Total Assimilation [v2]
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640.389 KB
2020年11月22日 23時27分
2024年10月31日 0時04分
16 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Total Assimilation [v2]

解説
Assimilation does more.

  1. In general, as soon as you can Assimilate any species, you can Total Assimilate every species. See specifics below.
  2. Total Assimilation is by replacement rather than by modifying traits. This functions much the same way synthetically ascended empires normally assimilate.

Specifically, you can Total Assimilate any species into your primary species when one of these is true:
  1. You are a Driven Assimilator
  2. You have completed the special project for synthetic evolution
  3. You have the tradition Engineered Genesis, from the genetic ascension path
  4. You have the tradition Transubstantiation Synthesis, from the cybernetics ascension path (and the synthetic path for machines, if you lack the Machine Age DLC)
  5. You have the tradition Great Awakening, from the psionic ascension path
  6. You've finished the Nanotech tradition tree, one of the Machine Age DLC ascension paths for machines
  7. You've finished the Modularity tradition tree, one of the Machine Age DLC ascension paths for machines
  8. You've finished the Virtuality tradition tree, one of the Machine Age DLC ascension paths for machines


For easier compatibility, there are four other minor differences between the Citizenship Types Assimilation and Total Assimilation:
  1. Total Assimilation does not contribute to planetary revolts.
  2. Total Assimilation will not cause a breach of the Universal Prosperity Mandate resolution, unlike Identity Sublimation.
  3. Total Assimilation pops may leave as refugees if land is appropriated.
  4. Total Assimilation pops may have normal Living Standards while assimilating.



Special thanks to Tom Stone[github.com] for the thumbnail!

Installation

Since this mod creates all new objects, it should not conflict with any other mod.

Feedback

Feedback is quite welcome in the comments, but look at Known Issues below, first.

Known Issues
Since these are minor and/or nontrivial to fix, I have no immediate plans to fix them. Let me know in comments if it particularly irks you.

  • The Driven Assimilator Colossus weapon, Nanobot Diffuser, is implemented completely independently from assimilation, so its immediate effect is unaffected by this mod. That means it kills drones, and converts organics to cyborgs. These cyborgs can be converted, gradually, into the primary species of the Driven Assimilator via Total Assimilation.
  • The Total Assimilation Living Standard is visible (but not selectable until you qualify) from the beginning of the game. This has no mechanical effect, and makes the mod slightly easier to maintain.

Localisation
Send me a pastebin like this one[pastebin.com] if you'd like me to add support for an additional language.
人気スレッド 全て表示 (6)
5
1月5日 8時52分
Feature Request: Assimilate into other species than your main one
Kano
9
2024年5月18日 11時31分
Updates for 3.12
Knaughts
7
2022年12月4日 9時51分
BUG: Script Error, attempted to execute an effect on an unsupported scope! Event: tass.2
Knaughts
306 件のコメント
Knaughts  [作成者] 2024年12月18日 12時17分 
@everyone: If you're interested in being able to choose which species Total Assimilation converts to, speak up in this thread: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2296011997/7343773446573297124
Knaughts  [作成者] 2024年12月2日 16時39分 
@Glory: :D:
Glory 2024年12月2日 16時33分 
Thought about a mod like this today, got home from work and this was the first result for 'assimilation' very nice :lunar2019coolpig:
Knaughts  [作成者] 2024年10月31日 14時04分 
@Hektar: <3
Hektar 2024年10月31日 4時35分 
@Knaughts
Thanks so much for keeping this up-to-date. <3
Knaughts  [作成者] 2024年10月31日 0時06分 
@敖律风: Done, thanks for your help.
敖律风 2024年10月12日 5時57分 
Knaughts  [作成者] 2024年10月6日 13時58分 
@Park: Ah, I see what you mean. Thanks and good catch; I'll submit a bugfix now.
Park Lee-eung 2024年10月5日 22時56分 
No it's not that. Pops under assimilation species rights would normally have "assimilating" job to prevent unemployment (this is already in vanilla). I see you duplicated it but forgot to set it for total assimilation rights, instead it still references the original assimilation

This means pops being total assimilated count as unemployed and causes "unemployment" events
Knaughts  [作成者] 2024年9月19日 9時31分 
@Park: Hey, thanks for trying the mod. That's a choice I made to make the mod more compatible with other mods, and is listed above: "Total Assimilation pops may have normal Living Standards while assimilating." It isn't meaningfully unbalancing.