Dead Age

Dead Age

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Easier Hungry Family Achievements
By Cyril_Jay
it describes a more reliable method to get the hungry family related achievements via editing the save file instead of praying to RNGesus they show up more than once in a playthrough.
   
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the method
the short of what we are doing is opening up your save file to paste in the hungry family event code to trigger it.
the process kind of breaks down as follows.

1. We play through a day.
2. At the end/start of the day DA saves our progress. This is where DA rolls for what event you get
start a new day.
3. On the new day we replace the whatever event code was rolled for the family code and reload the save.
4. and we just keep repeating the process till finished
the step by step
First you need to open up your save file in notepad. You can usually find it in your USERNAME/AppData/LocalLow/SilentDreams/DeadAge folder as Save1. you should probably make a copy of it at this point in case something goes wonky

open up your game and play through a day as your normally would. On every new day you'll have a chance for an event to spawn. Since Dead Age only saves when you head back to camp this is where we will be be changing the code.

on the new day you wanna look for <id>DayReport</id> ctrl+f is the easiest way to find it

usual above that we have the <eventStorage> section we are going to alter. highlight everything from <eventStorage> to </eventStorage> and replace it with the follow:

<eventStorage>
<dummy>false</dummy>
<popupImage>Camp_Poor</popupImage>
<dialogue>Camp_Poor</dialogue>
<chance>7</chance>
<takeType>Food</takeType>
<takeMin>2</takeMin>
<takeMax>4</takeMax>
<gives>
<TradeGive>
<giveType>Materials</giveType>
<item>
<type>none</type>
<level>-1</level>
<attrib />
<wtype>none</wtype>
<ammoType>none</ammoType>
<contype>HP</contype>
<quality>-1</quality>
</item>
<giveMin>10</giveMin>
<giveMax>20</giveMax>
<takeItemPrice>false</takeItemPrice>
<dialogueNode />
</TradeGive>
</gives>
<statOnAccept>CampEvent_Help_Poor</statOnAccept>
<statOnDecline>CampEvent_Dismiss_Poor</statOnDecline>
<mTakeItem>
<mItemType>none</mItemType>
<itemID />
<mItemLevel>0</mItemLevel>
</mTakeItem>
<mTakeItemNull>true</mTakeItemNull>
<mGiveItem>
<mItemType>none</mItemType>
<itemID />
<mItemLevel>0</mItemLevel>
</mGiveItem>
<mGiveItemNull>true</mGiveItemNull>
<mTakingAmount>4</mTakingAmount>
<mGivingAmount>16</mGivingAmount>
<tradeChoice>0</tradeChoice>
<partyChoice>0</partyChoice>
</eventStorage>

SAVE your file and then reload your day.
whatever event you had should be replaced with the family event now.
now just keep repeating the process till you get your related achievements
"Quest days" that end your day early like fixing the radio tower or meeting someone at the camp may stop the process but you can just start it again on the next "normal" day

Well I hope this helps and good luck out there
5 Comments
wordwaster 17 Feb, 2022 @ 6:52pm 
if this isn't working for you: check to make sure you are in the right section. there are multiple <eventstorage> sections. The one you need to replace will have the<dummy>false</dummy> tag in it.
crowbar 6 Sep, 2021 @ 7:37am 
not working right now :(
Cyril_Jay  [author] 7 Jan, 2021 @ 5:24am 
Cool. I'm glad it's working out for you guys.
kolumbangeri 7 Jan, 2021 @ 12:28am 
Thank you, man! It worked perfectly!
Palestyn 26 Dec, 2020 @ 7:32am 
Amazing guide thank you very much you really helped me with this Achiv now i have 100%:rifleDA: