Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I'm not sure you understood what I meant. As far as I can tell, and perhaps I am wrong, having it be "machine gun" type ammo, and having it be reloadable with multiple magazines are not possible at the same time through simple weapon scripts. I'd probably be able to do things like that if I learned the Squirrel language or whatever Vscripts use, but I don't have that time commitment at the moment, sorry.
The damage is balanced as much as it can be. 75 round > 2x greater damage than stock.
Only way to do a reloading version at present is to change the ammo type away from machine gun. This would have the unintended consequence of no longer insta-gibbing zombies... it would lose its one-hit-kill status unless I swapped it for the Magnum ammo type... which would give you infinite ammo :/