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-regarding the kidnapper: there's only two cues that indicate you're in danger. one is the location tracker that looks like a paper plane, the other is a sequence of sound cues. it is 2 thumps that sound like steps on grass followed by a "hmm". everything else is a red herring and you can ignore it (including the moving chair at the adjacent dining table)
-clicking on the hyperlink the enter the Pedophile Handbook site will result in an instant game-over by the kidnapper (this is a fuck you from Adam for trying to learn to become a pedo lol)
-First off regarding the red room keys; on "Hail Satan" if theres a key on any of the sub-sites/hyperlinks then the key cue will show on the home page of "Hail Satan" and you'll just need to search all the sub pages for the key then.
-regarding the hacks: resetting the Modem on the desk will reset your chance of getting hacked back to it's base value.
-regarding the Breather: You must put your volume relatively high until the crickets (ambience) is a moderate volume, this is the only way i can hear the doorknob squeak. The squeak is the sound of him inserting the lockpick and the bang sound is a mix of a car door slam and a knocked over trash bin. Finally, the lockpick and slam sound are the only cues, everything else is a kidnapper red herring sound
-regarding the Gatekeeper: rumor has it if you get the questions wrong a certain amount of times in a row then the kidnapper will end your game
The other question is a bit harder to answer, as I don't know the code of the game but in the first 10 minutes you are really, really safe. I have done many runs and died like 2 or 3 times below the 10 minutes mark, so you should be good during that time.
so what you're saying is, as long as i don't lose any days due to hacking if i beat the game under 10 minutes i am basically safe?