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I'd just note that sometimes display tech does lower costs, so it is hit-and-miss. There's also some helpful in-game hints from Managers that are researching, such as OS tech research having almost no cost to implement on new computer products and yet having a crucial impact of improving "Ease-of-Use."
On 'Hard' and higher difficulty, I'd recommend a more balanced approach of research -- not focusing on CPU's or any other category. That said, a small trick that might be eliminated later is that developing new semiconductor nodes, e.g. 180 nm, doesn't require significant RP (Research Points) considering how much it lowers the cost of producing CPU's, motherboards, and video cards on those nodes. I tend to stay a ways ahead on nodes relative to the research timeline and era (yeah, even staying ahead of the current year when research is fairly modest in the early years).