Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3425757676
so let's say I'm on break
You'll want to turn down your "Effect Quality" in video down to low. It seems that the effects that Asghaard has used in this particular mod is causing the GPU's to freak out and cause the D3D11 crash.
The cranelated walls have always been a minor feature of some building sets: they were different from normal fences only in appearance and, mainly, they offered a better view for defending in PvP, something that actually not many people used anyway.
Recently, they became a crucial feature for the purge defence (even if there are builders who manage to get noice results without them).
Basically, they became a "slot" where you are able to fit something that's categorized as a "decoration" under the "special" section, and that's the "archer post", which creates a green ghost for thralls that are equipped with a bow and, once these archers are placed, it prevents them from moving and increases their max shooting range by 20 meters.