Barotrauma
94 oy
[AP] Tabrat М2
   
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1.580 MB
2 Kas 2020 @ 9:37
24 Tem @ 16:21
98 Değişiklik Notu ( görüntüle )

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[AP] Tabrat М2

rundoomer tarafından 1 koleksiyonda
PO Apollo projects
32 öğe
Açıklama
Logistic routes have always been mutable and dangerous. Border stations are in dire need of more or less stable trade communication. Early version of Tabrat class submarines was the leader in crew mortality ratio in transport class and was decomissioned and closed. The current situation requires a transport submarines with high durability and good defence potential, which was achieved in M2 version, albeit at the cost of storage space.

Role: Transport (tier 2)
Dimensions: 44x14
Price: 13500
Recommended Crew: 5 - 9
Cargo space: 60
Recommended Crew Experience: Intermediate

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Логистические маршруты всегда были переменчивы и опасны. Находясь на границе изведанных человеком территорий, станции остро нуждаются в более-менее стабильном торговом сообщении. Ранние версии подлодки класса "Табрат" в больших количествах не возвращались c миссий, и прежде временно были отозваны на слом. Нынешняя ситуация требует транспортного судна с внушительным вооружением, чего сумели добиться в модернизации М2, хоть и ценой вместительности складских помещений.


Класс: Транспортная (уровень 2)
Габариты: 44x14
Цена: 13500
Рекомендуемый размер команды: 5 - 9
Грузоподъемность: 60
Рекомендуемый опыт команды: Бывалые
15 Yorum
Sig 20 Kas 2024 @ 19:55 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [yaratıcı] 16 Eyl 2023 @ 8:19 
Thank you, my bad- its fixed
Hardsight 16 Eyl 2023 @ 3:02 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 20 Haz 2021 @ 14:58 
gotcha. thank you.
rundoomer  [yaratıcı] 20 Haz 2021 @ 14:56 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 20 Haz 2021 @ 14:32 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 20 Ara 2020 @ 14:55 
nostromo vibes
rundoomer  [yaratıcı] 8 Kas 2020 @ 6:05 
fixed
FLX 7 Kas 2020 @ 13:17 
I found why, it's because your coilguns are set to non-interactible.
FLX 7 Kas 2020 @ 13:13 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.