XCOM 2
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[WOTC] Incendiary Grenade Damage Fix +
   
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2.11.2020 klo 8.23
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[WOTC] Incendiary Grenade Damage Fix +

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OVERVIEW
This mod fixes the damage of the Incendiary Grenade as it was silently nerfed in War of the Chosen.

The reason for the nerf is that Advent Purifiers use that grenade and it would break the early game if they had access to a 4-5 dmg grenade that burns.

There are already a few mods in the Workshop for this issue, including one I published myself:

With this mod, the damage of the Incendiary Grenade is increased to pre-WOTC levels and a new effect is added to the grenade, lowering its damage to WOTC levels ONLY if the character using the grenade is an Advent Purifier. No additional item is added.

This should fix the issue while ensuring maximum compatibility with other mods.
20 kommenttia
Charlemagne 19.8. klo 18.27 
Doesn't seem to work. Purifiers are toasting my soldiers.
Fearless Leader 13.5. klo 7.48 
Can confirm, purifier did 4 - 5 damage with their grenade : (
KZFKreation 30.4.2024 klo 19.53 
Might I unironically suggest that someone makes a mod that makes it in the early game or in early force levels that purifiers have these puny grenades- maybe even make them a different item? And then in later tiers, it IS the incendiary grenades. That or having it summoned through a dark event?
RustyDios 18.5.2023 klo 14.05 
PSA: This mod does not work. Purifier Grenades are still 4-5 damage
I highly suggest reverting to This previous version and if using other (CX Revamp) Purifier Mods, manually adjusting loadouts in the XComGameData.ini
Astaroth 18.5.2023 klo 12.49 
Purifier Grenade dealt 5 damage explosion + 3 damage burn -> dead soldier...
zin 27.4.2023 klo 11.10 
Removing this mod, it only does 2 damage.
zin 27.4.2023 klo 10.49 
Hm, a Purifier did 4 damage with an incendiary grenade… Does this not work? It’s a completely normal Purifier! I’m playing with ABA.
zin 12.4.2023 klo 15.49 
I second what MadMonkee said!
zin 3.4.2023 klo 3.34 
Does it work with LWotC?
MadMonkee10 25.3.2023 klo 21.59 
might want to find a way make it so the damage penalty is applied to any non-Xcom unit (excluding mind controlled Xcom soldiers because wouldn't make sense for their grenade to suddenly lose damage just because some stupid Sectoid got lucky with their knock-off version of Insanity), for the instances where another modded, non-Purifier enemy may have an incendiary grenade