Garry's Mod
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Darkscape
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Juego de rol, Escénico
Tamaño
Publicado el
Actualizado el
339.158 MB
30 OCT 2020 a las 11:47
20 NOV 2023 a las 11:21
2 notas sobre cambios ( ver )

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Darkscape

Descripción
'Darkscape', as it has come to be known by stalkers, is an almost crescent moon-shaped valley that connects the larger Dark Valley and the Cordon. The valley has few anomalies and places to scavenge, only places to hide. After the military gave up control of the region, more insidious stalkers began to settle there. It is said that the 'dark stalkers' escaped here and hide alongside bandits and renegades with bounties on their heads. Many stalkers tend to avoid the valley, both because there are few attractions, and because many of those who don't are not seen on the other side.

This map is a recreation of the "Darkscape" level cut from S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World. It was intended for an introductory car chase, and to serve as a connecting level between Dark Valley and Cordon (AKA Escape, hence the name 'Darkscape'). Due to the original level being very empty and large, the map has been condensed in size and has additional landmarks and points of interest. The original ones from the level have been expanded as well. It can be found under the Roleplay section, as rp_darkscape.

Features
- Admin room beneath the Lumbermill, with buttons for ambient music featured in the Dead Air mod and blowouts
- AI nodes for NPCs
- Ambient sounds
- Compatibility with StormFox
- Emptiness for unique prop placement
- Navmesh for Nextbots
- Usable campfires

Locations
- Tunnel to Cordon
- Village Ruins
- Lumbermill
- Petrol Station
- Destroyed Train Bridge
- Tunnel Hideout
- Small Swamp
- Roadside Camp
- Road to Dark Valley

All rights of course belong to GSC Game World, as the developer of the S.T.A.L.K.E.R. series.
Discusiones populares Ver todo (1)
5
21 JUL 2022 a las 22:50
FIJO: Bug Reports
Shen
95 comentarios
Harpy 14 JUN 2024 a las 11:10 
"Compatibility with Stormfox" so that was a lie.
masonbb09 4 MAY 2024 a las 10:24 
optimizations maybe?
cosmoswob 4 SEP 2023 a las 6:13 
i generally don't blame the stalkers for avoiding this area if i heard a loud rumbling demon screech id want to stay away from that area my self
Prof Vakius 27 JUL 2023 a las 0:45 
Hi @Shen, it's been a while that your map is out, and frankly I still love it so much, however I had some desires regarding your Map and to give you some context the founder of a French server asked me to improve your Map... The problem is that I am new in mapping but not without respect, so I would like to know if there is a way to have the .VMF of your Map? Please 🙏🏻 You can answer me in my private messages I accept everyone if you want to avoid the discussion here, thank you for your next answer, and if you want me to explain more things to you there is no issue
Raptor-105 19 JUL 2023 a las 16:50 
Does the AI-nodes for NPCs mean that I can spawn NPCs and they have nav-mesh or it comes with NPCs?
VALENREX12 3 JUN 2023 a las 19:43 
yeah it suppost to be a bad joke
Sir Tibia The 1th 17 ABR 2023 a las 20:11 
to be blunt, that's a pretty bad joke
VALENREX12 9 MAR 2023 a las 12:55 
get it
VALENREX12 9 MAR 2023 a las 12:55 
its call darkscape cuz you need to scape the dark
TraffeCone 14 FEB 2023 a las 13:48 
GuYS i SaW A DarK FIGuRe ReAL!!1