rymdkapsel

rymdkapsel

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Peach's RYMDKAPSEL TIps
By Peach Jelly
Simple tips and tricks for both new players and experienced ones too. Feel free to share your own strategies in the comments to help make this guide better!
   
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Here we go...
If you have already started playing, you have probably noticed that Rymdkapsel is a very straight-forward kind of game, and it includes tutorial tips to boot. So what's the necessity of a guide?
Well, you may have also noticed that the AI of your minions is pretty terrible (perhaps deliberately so), resources (especially the pink things) tend to become very limited before too long, amongst other obstacles. So... having a few tricks and work-arounds up your sleeve may make this game a bit less tedious in some areas. I'll add my own two-cents here as I discover strategies and ideas that I can share with you. Feel free to add your own as well in the comments!

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"TETRIS" SHAPES
- While you're building rooms, if there is a room shape that you don't like, simply stick it somewhere and immediately cancel the building command for it at no penalty. This enables you to use the next shape in the queue and pushes the one you didn't want to the back of the queue. Therefore, you can cycle between 3 choices of shapes at any time.
- If there is a room you want your minions to build first before the others you have placed, select the yellow "!Prioritize" button at the bottom right. You can have one room on priority at a time. Your minions won't ALWAYS abide by it, but it sure helps.
- A method you can play around with is setting out the layout for ALL the rooms in your base at the very beginning and letting your minions slowly build everything over time. The game enables you to do this because the first wave of scouts doesn't appear until you actually assign your first 2 minions to construction. This lets you be a bit more strategic with the layout and space-management since you won't have to place down rooms on-the-fly as you go.


PINK THINGS
- Oh, the very precious commodity that is the pink stuff. The Monolith that makes your Extractors more efficient actually only makes your Extractors produce faster, rather than letting them get more materials from each field node like I was hoping. Once a field runs out of pink stuff, it's gone for good, and you have to move on to another field; so it doesn't much matter how quickly your Extractors "mine" the fields.
- Later on in the game, if you begin running low on pink stuff, it's a good idea to "sell" unecessary rooms in order to get some pink stuff back. One such type of room would be the Extractors that are already done with their job; meaning they've depleted their resource field completelty and therefore serve no further purpose.


EMERGENCY RATIONS
- I thought for a while that the original stockpile of materials you get occassionally replenishes, but this is not actually the case. Materials only reappear there whenever you "sell" a room or whenever a minion took a material and wasn't able to use it. (Imagine that a minion took a yellow food from a Kitchen, started walking to a construction site, the Kitchen replenished itself and became full again, and a different minion ended up finishing the constuction project. That extra food that was taken gets sent to the emergency rations pile.) Long story short, use that starting stockpile wisely because you aren't getting more!


DINNER TIME
- Where "food service" is concerned, food travels in this order: Garden --> Kitchen --> Quarters or building project. Try to place the door to your Kitchen as close as possible to a door to a Garden; and when placing Quarters, put them close to the Kitchen.


MAN THE BATTLE STATIONS!
- What is the best layout for your Weapons rooms? Put them as close to your active areas as possible. For example, if you have a Monolith that you're about to research, put one there. Feel free to delete it and get some resources back as soon as you're done researching, though.
- Keep the majority of your Weapons rooms close to where your Gardens, Kitchens, and Quarters are; since later in the game, you'll most likely only have time to toggle between "defending" and "food service" modes. This will ensure your minions can get back to their battle posts as quickly as possible.
- Enemies swarm in the direction of the nearest minion.
- I like to cluster my Weapons rooms as closely together as the game will let me put them. If a Weapon station is sort of isolated on one corner of the map and it gets swarmed, there's no way only two minions are going to be able to fight them off effectively. If there're a bunch of Weapons rooms near each other, when the swarm comes, your minions can help each other out in a way since they'll be in range of each other.
- Make sure you at least have as many Weapons rooms as you have Quarters so that all of your minions will be able to switch to defend mode for each swarm.



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DISCLAIMER: The images used this guide is obviously not my own intellectual property. It is official art from the game, and credit for it goes to the game developers.
ANOTHER DISCLAIMER: This guide is still a work in progress, and I plan on adding more content to it over time.
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Other contributors:
- Harold
16 Comments
Peach Jelly  [author] 5 Jul, 2015 @ 9:56am 
Thank you, ElliottB1. :) I am planning on adding a section specific to +mode in the near future. I just want to get a little more practice with it first.
hexedbug 1 Jul, 2015 @ 6:51pm 
You missed a tip. In one of the modes, one of the monoliths allow particle fields to stay forever (or at least, until you die).
Desert Stargazer 20 May, 2015 @ 4:12pm 
Thank you for the guide. :comet:
Peach Jelly  [author] 28 Jun, 2014 @ 10:33am 
@nauman : Okay! Good to know it'd be helpful for me to add +mode info. :) Thanks! I'll work on that next.
nauman 28 Jun, 2014 @ 10:11am 
@Peach Jelly: You got a point that they are kinda self-explanitory, although information about it in + mode its not that clear for the first-timer. But then again you probably will figure it out sooner or later. Just figured that there are not much information about + mode's monoliths on the Internet and I like information being on the Internet :):)
Peach Jelly  [author] 28 Jun, 2014 @ 9:06am 
@nauman : Thank you for your feedback and for confirming that that particular monolith only makes extractors work faster. I was looking for confirmation from another player before editing the guide on that.
As for a section about what the reserach monoliths do, do you think that would prove helpful to new players? I assumed the rest of the monoliths were pretty self-explanitory.
nauman 27 Jun, 2014 @ 11:37am 
This guide could use a description about the different research stations and what their benefits are. Also the efficient research station only makes the extraction faster not gaining any more materials. The guide was unclear about this information :)

Otherwise, great guide. Really helped me in the beginning.
Peach Jelly  [author] 20 Jun, 2014 @ 10:00am 
You're welcome, psychomike! I hope it comes in handy for you =)
psychomike 19 Jun, 2014 @ 9:46pm 
thank you for the very helpful guide through the game!
Peach Jelly  [author] 12 Feb, 2014 @ 7:40pm 
@Harold
Wow, I didn't notice that "prioritze" button there! It's so inconspicuous, lol. Thank you for pointing it out. I'm going to try your method again and see how it goes.