Source Filmmaker

Source Filmmaker

162 vurderinger
TurretStation 5
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4
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Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Universe: Portal
Model
Models: Character
Tags: SFM, Turret
Filstørrelse:
Offentliggjort:
Opdateret:
12.348 MB
26. okt. 2020 kl. 21:48
20. maj 2021 kl. 0:12
5 ændringsbemærkninger ( vis )

Abonner for at downloade
TurretStation 5

Beskrivelse
"What if we make a game console that can defense itself from robbers or angry gamers with our turret's AI? Hmmm...
Why not?" - Cave Johnson Core.



GMod Version
Gamebanana:

>>Link Here<<[gamebanana.com]

TurretStation 5:
  • poseable eye lids;
  • iris size controls;
  • moving legs and guns;
  • glowing in dark parts.
Model hadn't any kind of animations, so you will manually animate parts of model (as always).

How did I make this? Well, I saw somewhere a picture of PlayStation 5 with turret parts from Portal. So I decided to making from scratch a TurretStation 5 model in Blender. For 2 days.

Original PS5 design belongs to Sony.
Idea of TurretStation... um... I don't know who is author of original picture.
Model and textures by Me.

In case if you modifying the model and publishing it elsewhere, you can do whatever you want, just give full credits.

Includes:
choev\turretstation5\turretstation5_v2.mdl
Populære diskussioner Vis alle (1)
0
4. jan. 2021 kl. 5:46
FASTGJORT: A Portal 2 Mod! Aviable now!
ChoEv
54 kommentarer
Sgt. Stroker 28. aug. 2024 kl. 20:43 
notice how aperture science turned the ps5 into a turret before making any games for it
ONI 16. aug. 2024 kl. 6:26 
loving thiss
iced_coffeez 23. apr. 2023 kl. 11:56 
lol
tactical_grilledcheese 5. aug. 2022 kl. 10:06 
or does it need to load call of duty?
tactical_grilledcheese 5. aug. 2022 kl. 10:06 
does it shoot discs?
tactical_grilledcheese 5. aug. 2022 kl. 10:06 
like
tactical_grilledcheese 5. aug. 2022 kl. 10:06 
how does it shoot...
Max5957 9. juni 2021 kl. 0:04 
Я устанавливаю
Max5957 9. juni 2021 kl. 0:04 
Лол
Prinz 20. maj 2021 kl. 16:16 
it happens with other models sometimes, so it might just be a problem with my sfm