Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










Difficult: Let's Rock
without Devastator
Secrets 3 / 8
Deaths: to many
Level Desing: 100%
(dark) Atmosphere: 100%
Fights: 100%
Items: Balanced
Funny Duke Stuff: not needed in this level...
That is the best Community Level i have ever played!
Keep it up!
If the bad guy doesn't seem to die, either it's invincible or very strong, that would seem to be a problem in the Megaton edition, as all my levels were tested and run perfectly (without any major bugs) in the 1.3D / 1.5 DOS versions of DUKE3D.
I suggest you try one of the original DOS versions of the game and check if indeed the map is faulty, just the boss match. Frankly, I am surprised.
As a player, you can use any Duke port of your liking, but as a designer for my levels, I would recommend you to play them with either DUKE3D DOS versions. Those are my two cents indeed. :)
Any further problems, message me.
Maybe it's a solution to play again and preserve all the best ammo for the last fight; but how much? Nevertheless a great level - one of the best.