Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
ships have WAY too much health, and at starting a game, these fights take FOREVER x.x
I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"
A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)
I don't really understand.
Looks great though!
As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?