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Laporkan kesalahan penerjemahan
ships have WAY too much health, and at starting a game, these fights take FOREVER x.x
I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"
A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)
I don't really understand.
Looks great though!
As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?