Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also i want to add to this guide that Lucky Dice can be consistently farmed from secret rooms stashes (Temple on the way to Grell have tons of them) but chances to find 4+ roll not that high, most of time i get 1-3%.
Question: Is there any reason for me to play through ng+2? Or can I stay in ng+1 until I reach lvl 100 and then continue to ng+3?
Here's some stats:
1% Chance to cast Call Forth the Skull when you get hit
+3% to fire damage
5000% increase in the amount of experience gained
+300% to Poison Damage
400000% increase in the amount of gold found
+108 Dexterity Attribute bonus
100000% increase in magic-finding luck
All damage taken is reduced by 100%
+107 Vitality, Focus, And Strength bonus
476 Mana recovery per second
24% faster movement speed
+132% cast speed
And, heres the kicker:
**Requires level 3**