Space Engineers

Space Engineers

Ocen: 29
LSI Dragonfly ComSat
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Type: Blueprint
Rozmiar pliku
Zamieszczono
1.246 MB
18 października 2020 o 14:02
1 lista zmian ( zobacz )
Musisz posiadać DLC, aby użyć tego przedmiotu.

Zasubskrybuj, aby pobrać
LSI Dragonfly ComSat

Opis
The Dragonfly ComSat is Lakeside Industries' solution for planetary communications. It is a small, cheap and smart satellite that requires zero maintenance once inserted into orbit, while offering full global uplink coverage for an average sized planet with only 36 units.

Features:
  • High-speed long-range communication systems
  • Self sufficient power grid featuring an extensive solar panel array
  • Backup thermoelectric reactor with a shielded Uranium storage, placed at a safe distance from all the sensitive instruments
  • Lightweight 12-ton design
  • State-of-the-art guidance systems and scripts
  • Dimensions: 20,5m (L) x 20,5m (W) x 2m (H)
  • 142 blocks, 3081 PCU

Setup
The Dragonfly line of satellites are pre-programmed to fly on a prolapse equatorial orbit at the altitude of 30 km. This reduces the power needed to maintain altitude to half, and the duration of day-night cycles to 31,5 mintues. A ring of 12 satellites distanced 46,6 kilometers from each other provide uplink coverage in a 62 km wide strip, centered on the equator. Three rings of 12 satellites provide full coverage for an Earth-sized planet. Recommended orbit inclinations are 120°, 180° (Default) and 240°
To install the satellites LSI recommends the usage of an aptly sized carrier vehicle, capable of reaching high speeds. The recommended means of orbital insertion is dropping the satellites from an orbit higher above the target, activating the solar panel alignment script and then activating the orbital guidance script once the solar panels are aligned.

WARNING! Forcing the satellite to climb while boosting with its solar panels not properly aligned will result in a power shortage, causing failures in the guidance systems. If users are experiencing the satellites going in a spin, it is recommended to allow the vehicle to reach its target speed at the current altitude before ordering it to climb.

DISCLAIMER: Due to how solar panels work in SE, they will continue to collect power even in the shadow of the planet. However, the power system onboard is sized to allow full operation in complete darkness for at least 45 minutes.

NOTE: The design assumes the presence of a max speed limit mod and is set to fly at 220 m/s. You will need to adjust the target speed in the guidance script if you do not wish to use a speed limit mod. Otherwise the satellite will burn a lot of power as it will continuously try to boost past the limit. Be sure to not set a target speed greater than 90% of your max speed limit, or else you will have a hard time catching up with the satellite.

Crafted with love & care at LSI FENICO Factory.

Scripts used:

Variants:
Komentarzy: 22
Raugharr  [autor] 29 maja 2021 o 22:56 
@Chive they are pre-programmed to fly on a prolapse equatorial orbit at the altitude of 30 km, with the speed of 220 m/s. Look up the settings in the programmable block and copy them onto you carrier (with the altitude set to 31 km) Besides that I recommend you to get familiar with Renerer's Orbial Autipolit and Map script: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1401338706
Sadly I have no carrier designed for their installation, you will need to build something that can bring 12 satellites (144 tons) up there, and can reach high speeds.
Chive 29 maja 2021 o 2:38 
What is the target orbit ? and what sort of carrier craft is good for carrying ?
Bodyboarder2528 27 maja 2021 o 3:52 
all good i nearly just need to slap a gate on it but it wouldnt look right lol
Raugharr  [autor] 27 maja 2021 o 3:46 
@Chive
The way I arranged them was the following:
-Get a carrier vehicle up in space, at the altitude of target orbit +1 km. Get it up to target speed.
-Drop the first satellite and activate it. Wait until it sets its altitude and speed.
-Lower your carrier's target speed until you are about 40km apart from the first satellite then set it back to your target speed.
-Drop the second satellite, activate it, wait until it sets.
-Remotely access the functioning satellite and use your W/S keys to fire its thrusters (You can do that while the script is running) While looking forward, you should see the previously dropped satellite. Accelerate/decelerate until the previous satellite is 46,6 km away. Close the remote connection.
-Repeat 10 more times.
I hope this helps! Good luck engineer.
Raugharr  [autor] 27 maja 2021 o 3:39 
@bodyboarder2528
Sorry for not replying, I was afk due to work. Practice makes perfect :) Not that my build are perfect in any way shape or form. The way I improve my building skills is downloading other people's blueprints and analyzing them. I grind them apart, note parts of the design I like, sometimes modify them to better fit my taste and then use them in my own designs. It's not a bad thing to copy (and learn) from a superior engineer. As long as your work is transformative I think it's fair game. Just don't blatantly steal stuff. I have a lot of (mostly unpublised) BPs that contain shapes / block arrangements borrowed from other people's designs, or their whole BP redesigned to my taste. Example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2350153939
Bodyboarder2528 26 maja 2021 o 3:20 
i suck so much trying to do this lol
Chive 16 maja 2021 o 2:49 
Is there a tutorial for this? how do i ensure they all space out evenly and i'm doing everything right ?
Bodyboarder2528 15 maja 2021 o 6:57 
i have used the orbital script for my jump ring for small grids
Bodyboarder2528 15 maja 2021 o 6:56 
solar is good as it helps with not needing uranium and the gate doesnt need power to work which is good
Bodyboarder2528 15 maja 2021 o 6:55 
ok and bugger im not creative at all and normally just build BP or square builds lol