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SFM - Unpacking Assets from VPK Files For Use in SFM
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12 Comments
Pte Jack  [author] 2 Jan, 2021 @ 9:50pm 
I get nothing in return, BS, I get the gratification that some people find my stuff helpful and they can get stuff done themselves. And that is all I ask for in return.

Happy New Year Awesome!
Awesomeguy002 2 Jan, 2021 @ 7:59pm 
PTE Jack is so cool, he busts his ass to help people and gets nothing in return. I wish people showed him a little more gratitude.
ZeqMacaw 19 Nov, 2020 @ 4:16am 
Ah, ok. I'll keep that in mind. :D
:lunar2019coolpig::winter2019coolyul:
Pte Jack  [author] 18 Nov, 2020 @ 8:29pm 
Sorry Zeq, not misreading anything, I'm just Blind! Besides, it's hard to teach an old dog new tricks! And I'm Really Really old! LOL

Besides, I teach HARD way first. that way people can come back to me and say, "Hey Pte, Neat short cut... Use Folders, All the VPKs will be unpacked and you can then just grab the folders you need, Man Pte Jack, You're sooo dumb!"
ZeqMacaw 18 Nov, 2020 @ 7:00pm 
Pte Jack, why do you so often misread what I type? *sigh*
Wilhelm the 2nd 28 Oct, 2020 @ 3:02pm 
nice
Pte Jack  [author] 16 Oct, 2020 @ 8:53am 
Thanks Astral
Pte Jack  [author] 16 Oct, 2020 @ 8:53am 
Thanks Zeq,

The thing is, in SFM the only folders we want to port into the Modfolders from a VPK package are the Materials, Models, Particles and Sound folders from the Valve packages. Importing "everything" tends to break SFM and now that you mention this, it could be a reason for a lot of the "SFM Doesn't Load or Work" discussions I've seen lately.

It is best to just keep the video as is for now and maybe revisit the guide I did back in the 0.4x - 0.5x days and re do that for a more in depth listing of things and their full functions.

Despite SFM being 8 years old now, we're still seeing a lot of new users and things like porting models is a complicated process on it own.

You still have one of your comments held for review, so I haven't seen that one yet.
Astral 16 Oct, 2020 @ 7:43am 
Man its been long time since i used SFM but it was really hard for me to learn it back in the day and i only managed to do it with your guides and videos which helped me doing this process of getting the new materials each update! so thanks a ton for the global help with this software :break:
ZeqMacaw 15 Oct, 2020 @ 10:56pm 
=== Shortcut when using Crowbar Unpack ===
Select any one of the VPK files in the tf folder (where you described selecting one of the *_dir.vpk files). Back in Crowbar, in the drop-down box to the left of the selected VPK file, select "Folder". Note that this tells Crowbar to list the contents of ALL VPK files found in the same folder as the selected VPK file, so you do not need to select and unpack 4 different times. (Also note that Crowbar is smart enough to detect and handle a *_dir.vpk file without specifically selecting a *_dir.vpk file.) With the combined content list of VPK files found within the folder, a modder then can unpack all "materials" and other content folders, all at once.