Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plant a mission with a Jesuit Missionaire (you get one in your very first inmigration wave) then attack the village. Spain starts with a veteran soldier even at Viceroy difficulty, which is another 50% combat bonus.
For each succesful attack you get an indian convert. You can get four without burning the village. If you get a second Jesuit at the Docks of Europe (and you usually will), plant him in another village and repeat. Appease the natives afterwards with a few gifts. Those converts come very handy early on because of their +1 bonus to food production.
You don't need Juan de Sepulveda for this, as a Jesuit Missionaire already gives a guaranteed convert on attack (when playing Spain, at least).
The Spanish bonus might seem not very useful, but it's still better than the english bonus, which is not useful at all.
Likewise, I usually play without recruiting Peter Minuit at all, as ending up at war with your surrounding natives is a matter of when rather than if. There are far more useful Founding Fathers early on, and by the time you can afford to recruit him, you should be already strong enough to beat the crap out of the natives anyway.
Bartolomé de las Casas is a must have in the middle-to-late game, as he transforms Indian Converts into normal Colonists, and it's the single only way in the game to do that. Indian Coverts are very useful for a new colony because of their +1 bonus to food and furs production, but become a hindrance in a mature colony as they can't be educated into specialists neither weaponized to make soldiers.
Nius didn't mention it, but you can use missionaries to live at native settlements to help with maintaining relations with the natives and possibly get converts as well. Converts are better at working the land compared to free colonists, but not as good as specialists. This is something you have to decide on by early-mid game because you'll be able to train your own specialists once you have built a school/college/university in your colonies (efficient colonies have expert farmers and fisherman gathering food for you).
Lastly, you lose points for killing the natives? How does that make sense if you're the Spanish where you're given a bonus attack against natives?
**Insert Jackie Chan confused face**