Barotrauma
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Tail's Melee Weapons Pack
   
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13 Thg10, 2020 @ 5:40am
5 Thg11, 2021 @ 12:10pm
5 ghi chú thay đổi ( xem )

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Tail's Melee Weapons Pack

Mô tả
A collection of 5 melee weapons and some special versions made with exotic materials. Hopefully balenced around the new vanilla weapons and items. You can find them, buy them, craft them, steal them and perhaps find them spawning on your submarine.
Thảo luận nổi bật Xem tất cả (1)
1
25 Thg11, 2024 @ 3:39pm
This mod needs update for "attack speed multiplier"
Lemur
31 bình luận
Schrödinger's Cat 22 Thg03, 2023 @ 1:10am 
Any plans to update the mod?
✠SIgmaWolf✠999ACsoonMP 26 Thg02, 2023 @ 1:26pm 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;
Crayssius 19 Thg02, 2023 @ 7:40pm 
Hey peeps, I've made a updated version of this mod, which you can find on my profile. I'll take it down if the author ever gets back to updating the original.
Crayssius 14 Thg02, 2023 @ 11:51pm 
Considering this has been abandoned, will the creator mind if I try to update this for the current game state?
Sunwe 10 Thg02, 2023 @ 1:56am 
@death2341 I think yes, I tried to add him on steam to ask if I could join in the dev of this mod but he rejected me. Good thing is that you can continue your campaign without the mod, it doesn't brake anything
death2341 9 Thg02, 2023 @ 3:58pm 
@Freya: Ratted Girl is it abandoned?
Sunwe 7 Thg02, 2023 @ 3:50am 
is this mod abandoned? anyone knows anything?
Sunwe 3 Thg02, 2023 @ 11:47am 
This is the complete error
Sunwe 3 Thg02, 2023 @ 11:47am 
try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride)
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride)
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext()
Sunwe 3 Thg02, 2023 @ 11:47am 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;