Barotrauma
124 oy
Tail's Melee Weapons Pack
   
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13 Eki 2020 @ 5:40
5 Kas 2021 @ 12:10
5 Değişiklik Notu ( görüntüle )

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Tail's Melee Weapons Pack

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A collection of 5 melee weapons and some special versions made with exotic materials. Hopefully balenced around the new vanilla weapons and items. You can find them, buy them, craft them, steal them and perhaps find them spawning on your submarine.
Popüler Tartışmalar Tümünü Görüntüle (1)
1
25 Kas 2024 @ 15:39
This mod needs update for "attack speed multiplier"
Lemur
31 Yorum
Schrödinger's Cat 22 Mar 2023 @ 1:10 
Any plans to update the mod?
✠SIgmaWolf✠999ACsoonMP 26 Şub 2023 @ 13:26 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;
Crayssius 19 Şub 2023 @ 19:40 
Hey peeps, I've made a updated version of this mod, which you can find on my profile. I'll take it down if the author ever gets back to updating the original.
Crayssius 14 Şub 2023 @ 23:51 
Considering this has been abandoned, will the creator mind if I try to update this for the current game state?
Sunwe 10 Şub 2023 @ 1:56 
@death2341 I think yes, I tried to add him on steam to ask if I could join in the dev of this mod but he rejected me. Good thing is that you can continue your campaign without the mod, it doesn't brake anything
death2341 9 Şub 2023 @ 15:58 
@Freya: Ratted Girl is it abandoned?
Sunwe 7 Şub 2023 @ 3:50 
is this mod abandoned? anyone knows anything?
Sunwe 3 Şub 2023 @ 11:47 
This is the complete error
Sunwe 3 Şub 2023 @ 11:47 
try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride)
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride)
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext()
Sunwe 3 Şub 2023 @ 11:47 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;