Barotrauma
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Tail's Melee Weapons Pack
   
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13 października 2020 o 5:40
5 listopada 2021 o 12:10
Listy zmian: 5 ( zobacz )

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Tail's Melee Weapons Pack

Opis
A collection of 5 melee weapons and some special versions made with exotic materials. Hopefully balenced around the new vanilla weapons and items. You can find them, buy them, craft them, steal them and perhaps find them spawning on your submarine.
Popularne dyskusje Zobacz wszystkie (1)
1
25 listopada 2024 o 15:39
This mod needs update for "attack speed multiplier"
Lemur
Komentarzy: 31
Schrödinger's Cat 22 marca 2023 o 1:10 
Any plans to update the mod?
✠SIgmaWolf✠999ACsoonMP 26 lutego 2023 o 13:26 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;
Crayssius 19 lutego 2023 o 19:40 
Hey peeps, I've made a updated version of this mod, which you can find on my profile. I'll take it down if the author ever gets back to updating the original.
Crayssius 14 lutego 2023 o 23:51 
Considering this has been abandoned, will the creator mind if I try to update this for the current game state?
Sunwe 10 lutego 2023 o 1:56 
@death2341 I think yes, I tried to add him on steam to ask if I could join in the dev of this mod but he rejected me. Good thing is that you can continue your campaign without the mod, it doesn't brake anything
death2341 9 lutego 2023 o 15:58 
@Freya: Ratted Girl is it abandoned?
Sunwe 7 lutego 2023 o 3:50 
is this mod abandoned? anyone knows anything?
Sunwe 3 lutego 2023 o 11:47 
This is the complete error
Sunwe 3 lutego 2023 o 11:47 
try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride)
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride)
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext()
Sunwe 3 lutego 2023 o 11:47 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;