Barotrauma
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Tail's Melee Weapons Pack
   
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13 окт. 2020 в 5:40
5 ноем. 2021 в 12:10
5 бележки за промени ( преглед )

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Tail's Melee Weapons Pack

Описание
A collection of 5 melee weapons and some special versions made with exotic materials. Hopefully balenced around the new vanilla weapons and items. You can find them, buy them, craft them, steal them and perhaps find them spawning on your submarine.
Популярни дискусии Всички (1)
1
25 ноем. 2024 в 15:39
This mod needs update for "attack speed multiplier"
Lemur
31 коментара
Schrödinger's Cat 22 март 2023 в 1:10 
Any plans to update the mod?
✠SIgmaWolf✠999ACsoonMP 26 февр. 2023 в 13:26 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;
Crayssius 19 февр. 2023 в 19:40 
Hey peeps, I've made a updated version of this mod, which you can find on my profile. I'll take it down if the author ever gets back to updating the original.
Crayssius 14 февр. 2023 в 23:51 
Considering this has been abandoned, will the creator mind if I try to update this for the current game state?
Sunwe 10 февр. 2023 в 1:56 
@death2341 I think yes, I tried to add him on steam to ask if I could join in the dev of this mod but he rejected me. Good thing is that you can continue your campaign without the mod, it doesn't brake anything
death2341 9 февр. 2023 в 15:58 
@Freya: Ratted Girl is it abandoned?
Sunwe 7 февр. 2023 в 3:50 
is this mod abandoned? anyone knows anything?
Sunwe 3 февр. 2023 в 11:47 
This is the complete error
Sunwe 3 февр. 2023 в 11:47 
try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride)
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride)
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext()
Sunwe 3 февр. 2023 в 11:47 
Failed to load "C:/Users/-----/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2256608229/weapons.xml":
Failed to add the prefab "Meat Cleaver", "meatcleaver" (Barotrauma.ItemPrefab) from "Tail's Melee Weapons Pack" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2256608229):
a prefab with the same identifier from "Barotraumatic New Creatures" (C:\Users\-----\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2726528805) already exists;