Garry's Mod
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Proper Clipping
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación, Realismo
Tamaño
Publicado el
Actualizado el
47.841 KB
13 OCT 2020 a las 2:01
12 ABR a las 12:26
18 notas sobre cambios ( ver )

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Proper Clipping

Descripción
Proper Clipping is a visual and physical clipping tool with the ability to load in clips from older clipping tools A and B while also allowing them to load in clips from Proper Clipping.

Has StarfallEx[github.com] and Expression2[github.com] functions

StarfallEx:
- ENTITY.addClip
- ENTITY.removeClips
- ENTITY.removeClip
- ENTITY.removeClipByIndex
- ENTITY.clipExists
- ENTITY.getClipIndex
- ENTITY.physicsClipsLeft
- ENTITY.getClipData

Expression2:
- ENTITY.addClip
- ENTITY.removeClips
- ENTITY.removeClip
- ENTITY.removeClipByIndex
- ENTITY.getClipIndex
- ENTITY.physicsClipsLeft
- ENTITY.getClipData

---

Server Convars:
- proper_clipping_max_physics (Default: 2, Range: 0-8)
- proper_clipping_max_visual_server (Default: 6, Range: 0-6)

Client Convars:
- proper_clipping_max_visual (Default: 6, Range: 0-6)
- proper_clipping_mode (Tool ConVar)
- proper_clipping_offset (Tool ConVar)
- proper_clipping_physics (Tool ConVar)
- proper_clipping_keepmass (Tool ConVar)
- proper_clipping_pitch (Tool ConVar)
- proper_clipping_yaw (Tool ConVar)
- proper_clipping_undo (Tool ConVar)

---

Please submit bugs and feature requests on GitHub[github.com]
90 comentarios
Alotta Dλmage 25 MAR a las 11:05 
Great tool, just wish that the maximum visual clips can be increased without a hard-coded limit
⁑⃣Ⅾ 12 ENE a las 4:00 
ahhh is 4k tool:sleepybs:
Stellaris 26 OCT 2024 a las 17:16 
Hello- i've found that the most recent version of the mod is relatively unstable compared to the last version. Do you happen to have a copy of the older version you could upload somewhere i could use instead?
Kusy1000 30 JUN 2024 a las 2:34 
[Proper Clipping] lua/autorun/server/proper_clipping.lua:183: attempt to index field 'norm' (a nil value)
1. unknown - lua/autorun/server/proper_clipping.lua:183

Timer Failed! [Entity [240][prop_physics]_proper_clipping][@lua/autorun/server/proper_clipping.lua (line 173)]

[Visual Clip 2019] Warning! A net message (proper_clipping) is already started! Discarding in favor of the new message! (VisualClip_newclip)
1. SendPropClip - lua/autorun/server/sv_clipping.lua:40
2. unknown - lua/autorun/server/sv_clipping.lua:18
фрістайЛО 29 MAR 2024 a las 14:20 
lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)
Ruski257 15 ENE 2024 a las 15:35 
really wish its more than 6 clips.
Psyden 12 ENE 2024 a las 16:29 
hey there, i found a sort of issue, if you have gmod running for long enough, clips start being really lowering your fps (from 200 down to 30-18), and i find myself having to set proper_clipping_max_visual to 0 to keep fps

i can tell it's the clipping because the fps only go that low when looking at my vehicle/creation, and when setting the clips limit to 0 it's all back to normal

no clue if you could have some sort of memory leak, since it does only happen after a long enough time in the map
Nakkitsunami 26 NOV 2023 a las 15:36 
ok why is sent_prop2mesh_legacy not in the whitelist by default
Younes Tuber 25 NOV 2023 a las 15:44 
The addon seems to freak out at times with Primitive props
I clipped a custom cylinder, saved it with adv. dupe 2, then after pasting it the clips seem to pop in faster than the Primitive's generation and it ends up more visually clipped than what it should be
dhkatz 31 OCT 2023 a las 15:46 
Not possible to increase the max clips. It's an engine limit. Only 2 clips on Linux/MacOS and 6 on Windows.