Crusader Kings III

Crusader Kings III

272 oy
Immersive Toponyms
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23.390 MB
11 Eki 2020 @ 14:23
9 Eyl @ 13:59
53 Değişiklik Notu ( görüntüle )

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Immersive Toponyms

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Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:



Another mods of mine:
Popüler Tartışmalar Tümünü Görüntüle (1)
1
5 Kas 2024 @ 13:43
Suggestions
Scratchmen
355 Yorum
Scratchmen  [yaratıcı] 12 Eki @ 6:55 
@JMPaintain I didn't modify them, only the location names. Possibly other mods cause the problem.
JMPaintain 11 Eki @ 9:50 
How can I stop the culture,heritage and faith names from changing in the various languages? This mod never used to change these aspects aswell?
Balmung 1 Eki @ 15:00 
Like, I can hybridize Permian (Finnic-Ugric) and Chuvash (Turkic), keep both the Permo-Ugric Heritage and Language, and still wind up with Turkic toponyms. Ideally, I'd use the Finnic-Ugric toponyms where they exist, and then the Turkic ones where the former don't
Balmung 1 Eki @ 14:52 
When hybridizing cultures, what determines whose toponyms are used?
Scratchmen  [yaratıcı] 30 Eyl @ 2:14 
@abdullah.m Strange, because in my side I don't see any problem with the Canaries
abdullah.m 29 Eyl @ 13:55 
so i just noticed a bug the country of Achinech in the canary islands seems to be bugged because the county shows no culture or faith when the mod is activated, ive put it in the playset alone and found it is definetely this mod causing the bug however it is not that damaging to gameplay but just thought id let you know
Scratchmen  [yaratıcı] 10 Eyl @ 10:05 
@Loam eater It'd be good, but currently I just try to maintain the mod. It'll be a "nice" run, when I have to update my mod for the Asia DLC. So many new regions to add.
Loam eater 9 Eyl @ 17:48 
Are you gonna add more toponyms to Celtic, Albanian, and Caucasian?
Scratchmen  [yaratıcı] 24 Ağu @ 12:20 
Thank you for the reports. Didn't test the mod during a long run, so I'll try to figure it out, what cause the problem.
KingGebroe 24 Ağu @ 3:12 
Yeah. Getting a crash a few years in whenever I use it (1069 in a 1066 start).