Source Filmmaker

Source Filmmaker

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Dingodile (Crash Bandicoot 4)
   
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Universe: Original IP
Model
Models: Character
Taggar: SFM
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27.779 MB
10 okt, 2020 @ 11:26
17 okt, 2020 @ 9:11
4 ändringsnotiser ( visa )

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Dingodile (Crash Bandicoot 4)

Beskrivning
Villain-turned-Chef Dingodile. Let's hope he'll be able to keep his diner from blowing up this time...

Update V1.1
lots of new face flexes; minor fixes, several strange bone positions corrected
Update V1.2
fixed bone problem introduced in V1.1, split up materials (.vmt) so the various parts can be modified separately


Tawna
Dingodile
Coco

Includes
\jawsfm\Crash Bandicoot 4\Characters\Dingodile.mdl
\jawsfm\Crash Bandicoot 4\Props\Dingodile_SuccGun.mdl

Features
- rig_biped_simple compatible
- eyeposing via bones
- jaw bone in "body" group
- bodygrouped vest

Credits:
- Dingodile by Toys for Bob/Activision/Sony
- Extraction/Port: JawSFM
Populära diskussioner Visa alla (1)
4
7 jul @ 5:30
Dingodile Feedback & Artwork
Mikey {Jaw}
14 kommentarer
SkaarSmashKikou 30 apr, 2022 @ 20:18 
''Time to get those b*stards!''
AgentPenguin05 7 mar, 2021 @ 20:09 
It's already in GMOD
scrumpyspenser 4 mar, 2021 @ 13:13 
thank you! love the model btw
Mikey {Jaw}  [skapare] 4 mar, 2021 @ 12:36 
@scrumpyspencer after applying the rig, activate "show hidden controls" by right clicking the animset list. Then look in the "Body" group (not "rig_Body"!)
scrumpyspenser 4 mar, 2021 @ 10:57 
the problem im having is, once i've added a rig, the jaw bone is no longer there
AgentPenguin05 31 okt, 2020 @ 1:04 
Yeah could this come to GMOD?
Cartoon Low Studios 22 okt, 2020 @ 6:20 
Could this come to GMOD soon?
Mikey {Jaw}  [skapare] 17 okt, 2020 @ 9:24 
Dingodile bone fix is now up! Additionally, you'll now have more control over the various body parts when using material overrides
Mikey {Jaw}  [skapare] 17 okt, 2020 @ 8:29 
fixing the bone problem now, it got introduced in the v1.1 update
:pensive: 16 okt, 2020 @ 19:59 
The models bones aren't parented