Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
_pos = getpos (_this select 0);
deleteVehicle (_this select 0);
sleep 0.2;
private _d = "B_Slingload_01_repair_F" createVehicle _pos;
private _scr = "this addAction ['<t color='#FF0000'>Pack up container</t>','s\deployContainer.sqf'];";
[[_d,_scr]] remoteExec ["setVehicleInit"];
hint "Container packed up";
It's been more than 10 years since I scripted last, so bear with me :)
You can with 3den Enhanced
You can also have the trigger execute an sqf which contains the hint
I'm definitely no script wizard but to have a inventory item added to a player you would use:
player addItemToUniform "Item_Classname";
(You can use either addItemToUniform, addItemToVest or addItemToBackpack)
Then being able to use said item I honestly don't know and I'm not sure how you would add it to all players.
I hope the little help I could provide helps you in the long run.
Have a great day