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That is useful for any games where the devs don't care or don't know about asset compression.
I wonder if using compact -> LZX in Win10, then transferring the compressed game files to Win7/8 might work. Or if the dependencies to process LZX are missing entirely from older operating systems. Or if there might be any way to backport LZX support to Win7/8...
I tried this in Win7 PowerShell just for kicks and just end up in a loop using the command listed here. Guess I'm stuck at ~8GB. Unless it's possible to compress the game files in Ubuntu?
Step 1: Download and run a .exe!
and yes i saw the other method. Just a weird way to format the guide.
Thanks, glad you liked it!
When using the new LZX or XPRESS algorithms (important) any modification to a file will automatically decompress that file on the disk. Those new algorithms are not yet automatically re-compressing files after modification, so it would have to be done manually. Small updates usually modify only some files, not all.
You can re-apply the compression manually at any time, if you want.
And after that i wanted to ask yo if this can get any consecuences with updates, it will decompress or something?