Barotrauma

Barotrauma

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Extra Clothes (Discontinued)
   
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5.586 MB
4 okt, 2020 @ 7:49
2 maj, 2022 @ 17:52
10 ändringsnotiser ( visa )

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Extra Clothes (Discontinued)

Beskrivning
This mod does not work with current version of Barotrauma, and I will not be updating it until the developers fix the fabricator's ability to support mod items. I am referring to the bug that has existed since the introduction of fabrication, and has been prematurely closed, re-opened and de-prioritized by the developers: https://github.com/Regalis11/Barotrauma/issues/3540

Until they fix this bug (they won't), I won't be playing this game, and have no drive to update any of my mods. If anyone wants to take over this mod, feel free to take, update, re-release it in the workshop as your own. Leave a comment down below, and I will add a link to direct people to your version of the mod.

Original description:

Medic's Fatigues are dominating Europa's fashion industry - they're stylish, but also provide protection and pockets for happy juice. No other attire has been able to compete... until now. Introducing Extra Clothes - upgraded variants of job-specific clothing that offers relevant protection and functionality:

Doctor:

Combat Medic:
- 4 pockets for medical items only
- gunshotwound: 0.75 damage
- bitewounds: 0.75 damage
- huskinfection: 0.85 damage, 0.5 probability
- bleeding: 0.9 damage

Toxin specialist:
- 6 pockets for chemical items only
- gunshotwound: 0.75 damage
- bitewounds: 0.75 damage
- huskinfection: 0.75 damage, 0.5 probability
- bleeding: 0.85 damage


Mechanic:

Boat Mechanic
- wrist-mounted flashlight and a battery slot to power it. Weaker than a regular flashlight, but uses 1/4 of the power
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- lascerations: 0.4 damage
- burn: 0.9

Heavy Machinery Mechanic
- 2 tool pockets (plasma cutter, welder, wrench)
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- lascerations: 0.4 damage
- burn: 0.9 damage


Engineer:

Systems and Control Engineer
- Battery slot for recharging
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- burn: 0.4 damage
- lascerations: 0.9 damage

Microelectronics Engineer
- 3 pockets for screw driver, wires, components, fuel rods
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- burn: 0.4 damage
- lascerations: 0.9 damage


Security:

Marine
- 1 pocket for weapon or ammunition
- blunttrauma: 0.6
- lacerations: 0.6
- gunshotwound: 0.6
- bitewounds: 0.25

Navy Seal
- 4 pockets for ammunition
- blunttrauma: 0.6
- lacerations: 0.6
- gunshotwound: 0.6
- bitewounds: 0.25


Captain:

Pioneer
- revolver holster
- blunttrauma: 0.9
- lacerations: 0.9
- gunshotwound: 0.9
- bitewounds: 0.9
- movement speed
- psychosis resistance

Old Guard
- 21 pockets for tobacco
- blunttrauma: 0.9
- lacerations: 0.9
- gunshotwound: 0.9
- bitewounds: 0.9
- movement speed
- psychosis resistance


Notes on mod compatibility:
- Security and Captain uniforms are compatible with EK Armory
35 kommentarer
Hit by a Parked Car 17 feb, 2023 @ 20:13 
It says solved in github.
Crimson 15 maj, 2022 @ 5:11 
Alright, would be great if you would share your results here when you've made an assessment, thank you
Tactical Goldfish  [skapare] 8 maj, 2022 @ 13:35 
I'm testing the new update to see if they actually fixed the bug. If they did, I will pick this back up. For now I republished the mod with the new barotrauma version, but can't comment on its stability
Crimson 22 apr, 2022 @ 8:57 
Is this still discontinued after the new update?
Abrasyve 16 jan, 2022 @ 21:48 
I made a compat patch using recolored sprites from EWBH. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2722390411
I dunno how well it works though cause I haven't used it much.
Tactical Goldfish  [skapare] 1 jan, 2022 @ 10:26 
I couldn't find any screenshots of this in-game, but I put together an image containing all of the resources.
Aleccia Rosewater 1 jan, 2022 @ 3:07 
Do you have screenshots of what the mod looked like when it was working
jose_m_diaz 11 dec, 2021 @ 6:51 
tactical goldfish plz add pictures
Crimson 5 dec, 2021 @ 8:17 
sooo is this still not updated?
Tactical Goldfish  [skapare] 14 nov, 2021 @ 10:58 
Sorry, but I won't have time to update this anytime soon. I also feel that I should drop this mod and stop working on it until the devs fix the bugs with the modding scene.

You're more than welcome to take over this mod, update it, post it on the workshop as your own and take all the credit.