Crusader Kings II

Crusader Kings II

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3.552 MB
3 okt 2020 om 12:00
1 wijzigingsnotitie (weergeven)

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This mod creates a decision that allows you to create buildings throughout all the lands that you control. It also affects holdings that you don't directly control, like vassals. It will only have them built if they have the tech level required, and/or the required buildings.

Wanna support me and help in the creation of mods? Join my Patreon! There is only one tier there, and you have no obligations to do so, but I'll post updates on mod progress and alerts when mods have been posted.
https://www.patreon.com/TheShinrog
32 opmerkingen
TheRagFromTheCrag 8 aug 2022 om 21:41 
For me mods or not even using the quick build console command just takes too damn long to upgrade the buildings of each province. And I spend most of my time in the CC Menu adding traits to my character and his/her spouse to maximize the gains in succession and offspring.

Don't get me wrong it opens up new possibilities but do you know of a mod or a modder willing to make a mod that let's us max upgrade a buildings upgrades once?

Gets boring right quick
John™  [auteur] 2 feb 2022 om 16:01 
@ActuallyPrussia

Doubtful, I only made this so it would work with vanilla ck2 buildings, and having to do it with a mod as big as that would take time and considering that I don't play ck2 anymore, it's just something I'm not interested in doing.
SarcasticPrussia 1 feb 2022 om 19:02 
this is an amazing mod, and has saved me so much time, and the risk of getting RSI from upgrading buildings manually. the only question i have, is will this work with the Game of Thrones mod?
N Word Bob 29 jan 2022 om 23:29 
doesn't seem to work with ck2plus. clicking on a holding after selecting the event freezes the game.
John™  [auteur] 21 jan 2022 om 10:45 
@ActuallyPrussia This instantly upgrades the buildings based on your tech level.
SarcasticPrussia 20 jan 2022 om 19:08 
so does this like, instant upgrade the buildings? or just start construction? if it's the later, does quickbuild instant complete them instead? either way, this is a nice mod idea, ty for making it
soselo 16 jan 2022 om 12:16 
@Lucas The way the mod works is that it just checks if you have the tech for each specific building and upgrades it if you do. He'd have to make an event for every single combination of buildings in every mod sadly.
Lilith 16 jan 2022 om 12:03 
does anyone know of a similar mod that does the same but does it for modded buildings?
napamathguy 26 dec 2021 om 11:02 
Is there any mod in CK3 that does something similar?
Dooming Feels 7 nov 2021 om 17:54 
name of the mod in menu?