Wizards and Warlords

Wizards and Warlords

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Wizard Traits & Masteries Reference Sheet for v1.0.0.18
By Jocommando
A listing of Wizard traits and masteries available in version 1.0.0.18 - useful for theorycrafting outside of game, at work, etc.
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This is a simple quick-reference sheet for the traits and masteries currently available to wizards in v1.0.0.18. This game has captured my imagination in such incredibly short order; I've found myself thinking about it at times when it is inconvenient to simply boot up the game and peruse its myriad facets. Any transcription errors and/or oversimplifications are mine, of course.

A big thanks to Mr. Valravn Games, whose demonstrated work ethic will no doubt render this guide outdated very quickly. I look forward to seeing how you bring it all together.
Racial Traits
Classic Race Traits
Effects
Race: Dark Elf
Begin with Dark Elf followers near Dark Elf lands.
Race: Dwarf
Begin with Dwarf followers near Dwarf lands.
Race: Goblin
Begin with Goblin followers near Goblin lands.
Race: Halfling
Begin with Halfling followers near Halfling lands.
Race: High Elf
Begin with High Elf followers near High Elven lands.
Race: Human
Begin with Human followers near Human lands.
Race: Orc
Begin with Orc followers near Orcish lands.

Special Race Traits
Effects
Race: Celestial
Cannot unlock the Abyssal, Chaos, Darkness, Necromancy masteries
Starts with Celestial Summoning
Conversion (Celestial Redemption) action
+2 initial Celestial Lore
Race: Demon
Cannot unlock the Celestial, Life, Light masteries
Starts with Demonic Summoning
Conversion (Demonic Corruption) action
+2 initial Demonic Lore
Access to some Demonic units & heroes w/o research
Affects diplomacy
Race: Faerie
Cannot unlock the Abyssal, Celestial, Necromancy, Order masteries
Starts with Faerie Binding
+2 initial Fay Lore
+1 base faerie dust production
Access to some Faerie units w/o research
Race: Undead
Cannot unlock the Abyssal, Celestial, Life masteries
+1 initial Ancient History Lore
-20% cost to create and maintain undead minions

Patch Notes:

(v1.0.0.18) When using a classic Wizard Race Trait and an Alignment Trait: The generated Culture will be forced to match the alignment of the wizard.

(v1.0.018) Wizards with a special race cannot research Demonic Summoning, Faerie Binding and Celestial Summoning if they do not start with them
Alignment Traits
Alignment Traits
Effects
Alignment: Evil
Cannot unlock the Celestial, Light masteries
Diplomatic bonus when interacting with evil factions
Conversion (Corruption) action
Access to evil-aligned spells, events, options, heroes, and artifacts
Alignment: Good
Cannot unlock the Abyssal, Darkness masteries
Diplomatic bonus when interacting with good factions
Conversion (Redemption) action
Access to good-aligned spells, events, options, heroes, and artifacts
Traits
Traits
Effects
Call for Heroes
Increases the chance and quality of random events giving the option to hire a hero
+25 initial Recruitment Pool
Can attempt to gain new followers from uncontrolled sites when using Conversion actions
Has a special action, which recruits a hero with a slightly lower starting power, lower than normal upkeep and high potential for development. (partially implemented)
Channeling
+5 to base mana production, and to mana generated from mana nodes
+25% mana available during battles
Charismatic
+50 initial Recruitment Pool
+10% faster progress in Binding
May attempt non-covert Conversion against Friendly & Allied targets
-5% rebellion risk for cities
-20 base desertion losses when unable to pay upkeep
+1 Courage to units consisting of living, thinking people
+5% recruitment pool replenishment rate
Dark Pact
+1 initial Eldritch Lore
Beseech Dark Patron spell can give quests and rewards
Special events deal with the consequences of the pact
Farsight
Fully explore or Partially search a province every 16 turns
+10% mana available during battles
+10% army Territory Control Ability
Intimidation
-20 base desertion losses when unable to pay upkeep
-5% rebellion chance for cities
Bonus to some diplomatic actions
Master of Puppets
+1 base influence per turn
+5% success chance on subterfuge actions and assignments
+1 Favored Followers Cap
Master Trainer
Units at the Tower gain passive experience bonus per turn.
Midas Touched
+200 base gold income
Positively affects prices by 2.5% in the relevant direction when trading resources
+20% value from Trade Pacts
Passage to the Underdark
The Wizard Tower starts out with the "Passage to the Underdark" upgrade
Passage to the Underdark:
+1 Mastery progress, per turn, to one of (Earth, Darkness, Metal) if unlocked
+1 Underdark Goods per turn
Unlocks recruitment of Troglodyte units
Planewalker
+1 initial Planar Lore
Allows Planewalking to move armies instantly across vast distances
Sage
10% faster research
+1 initial Ancient History Lore
2 additional research projects before costs increase
2 concurrent lore projects without penalty
Summoner
+1 initial Planar Lore
-20% cost to summon and maintain creatures
Transmuter
+100 base gold income
10% faster creation of Construct units (Golems, Oozes, etc.)
Starts with an Alchemist follower
Trusted Retainers
+25 initial Recruitment Pool
Extra troops/heroes at start
+2 Favored Followers Cap
Warmonger
Extra troops at start
10% faster recruitment progress
+100 initial Recruitment Pool
+15% Recruitment Pool size
+5% Recruitment Pool replenishment rate
Wild Magic
Cannot unlock the Order mastery
Available battle mana changes randomly by -50% to +50%
Higher risk of arcane accidents and related events
Bound mana nodes have a 50% chance per turn to yield -20% to +20% mana for that turn
Abyssal Mastery
Mastery
Level
Details
Abyssal
1
Spells: Power Word Pain, Lesser Depravity
Unit: Tormented
Abyssal
2
Spell: Demonic Strength
Unit: Demonic Grunt Spearmen
Mana: +1
Abyssal
3
Spells: Hellfire, Depravity
Unit: Demonic Grunt Macemen
Mana: +2
Abyssal
4
Unit: Demonic Grunt Crossbowmen
Mana: +3
Abyssal
5
Spells: Terrible Visage, Greater Depravity
Mana: +4
Abyssal
6
Unit: Demonic Brute Swordsmen
Mana +6
Abyssal
7
Mana: +8
Abyssal
8
Unit Demonic Brute Greatswords
Mana: +10
Abyssal
9
Mana: +12
Abyssal
10
Mana: +15
Abyssal
Unlockable Projects
Research Unit (14), Research Lore (1), Spellcraft (1), Research Spell (1)
Air Mastery
Mastery
Level
Details
Air
1
Spell: Swiftness
Air
2
Spell: Lightning Bolt
Mana: +1
Unit Options: Lesser Mark of Air, Lesser Mark of Thunder
Air
3
Spell: Favorable Skies
Mechanic: Golem Breath: Lightning (with Artifice 5)
Mana: +2
Air
4
Spell: Ball Lightning
Mana: +3
Air
5
Spell: Wind Warrior
Mana: +5
Unit Options: Mark of Air, Mark of Thunder
Air
6
Spell: Archaean Wings
Mana: +8
Air
7
Spell: Hurricane
Mana: +11
Air
8
Mana: +15
Air
9
Mana: +18
Unit Options: Greater Mark of Air, Greater Mark of Thunder
Air
10
Mana: +20
Air
Unlockable Projects
Research Unit(11), Spellcraft (4)
Arcane Mastery
Mastery
Level
Details
Arcane
1
Spell: Read Magic
Unit: Wisps
Arcane
2
Spell: Blur
Mana: +1
Arcane
3
Spells: Magic Missiles, Arcane Conduit
Mechanics: +1 Spell Research, Golem Breath: Arcane (with Artifice 5), Golem Artillery: Arcane (with Artifice 7)
Mana: +2
Unit Option: Lesser Mark of Sorcery
Arcane
4
Spell: Dispel Magic
Mana: +3
Arcane
5
Spell: Greater Magic Missiles
Mechanic: Golem Beam: Arcane (with Artifice 9)
Mana: +4
Unit Option: Mark of Sorcery
Arcane
6
Mana: +6
Arcane
7
Spell: Battle Gate
Mechanic: +2 Spell Research
Mana: +8
Arcane
8
Mechanic: Golem Power Source: Will (with Artifice 1)
Mana: +10
Unit Option: Greater Mark of Sorcery
Arcane
9
Mana: +12
Arcane
10
Mana: +15
Arcane
Unlockable Projects
Research Unit (13), Spellcraft (7), Research Spell (2), Enchant Item (1)
Artifice Mastery
Mastery
Level
Details
Artifice
1
Spell: Durability
Mechanic: Golem/Construct Creation (Custom)
Artifice
2
Spell: Mend Constructs
Mechanic: Enchant Items: +1 Concurrent Project without additional cost
Artifice
3
Mechanics: Golem Shape: Quadruped (with Beasts 1), Golem Trait: Bulky, Golem Options: Shield, Polearm
Artifice
4
Spell: Boost Constructs
Mechanics: Transmute Jewelry to Mana (with Destruction 3), Golem Options: Ranged Weapon
Artifice
5
Mechanics: Golem Shape: Centauroid (with Beasts 2), Golem Trait: Swift, Golem Options: Heavy Weapon, Golem Breath Weapon (with Fire 3, Water 3, Frost 3, and/or Air 3), Enchant Items: +2 Concurrent Projects without additional cost
Artifice
6
Mechanic: Golem Option: Massive Weapon
Artifice
7
Mechanic: Golem Artillery Weapon (with Fire 3, Water 3, Arcane 5, and/or Chaos 5)
Artifice
8
Mechanics: Golem Trait: Winged, Enchant Items: +3 Concurrent Projects without additional cost
Artifice
9
Mechanics: Golem Beam: Arcane (with Arcane 5), Golem Beam: Dark (with Darkness 5), Golem Beam: Radiant (with Light 5), Golem Beam: Frost (with Forst 5), Golem Beam: Acid (with Water 5), Golem Beam: Poison (with Life 5 and Darkness 3)
Artifice
10
Mechanic: Enchant Items: +4 Concurrent Projects without additional cost
Artifice
Unlockable Projects
Research Unit (1), Spellcraft (12), Research Spell (3)
Beasts Mastery
Mastery
Level
Details
Beasts
1
Spell: Enrage Wildlife
Mechanic: Golem Shape: Quadruped (with Artifice 3)
Unit: Dire Wolves
Beasts
2
Spell: Feral Strength
Mechanic: Golem Shape: Centauroid (with Artifice 5)
Unit: Giant Lizards Mana: +1
Beasts
3
Spell: Stampede
Units: Giant Spiders, Giant Snakes
Mana: +2
Beasts
4
Unit: Giant Worms
Mana: +3
Beasts
5
Spell: Predators Prize
Unit: Uhlebeasts
Mana: +4
Beasts
6
Unit: Gargantuan Spiders
Mana: +6
Beasts
7
Unit: Dire Lions
Mana: +8
Beasts
8
Unit: Giant Scorpions
Mana: +10
Beasts
9
Mana: +12
Beasts
10
Mana: +15
Beasts
Unlockable Projects
Research Unit (21), Research Spell (2), Spellcraft (2)
Binding Mastery
Mastery
Level
Details
Binding
1
Mechanic: -6% mana upkeep for summoned and bound units
Binding
2
Mechanic: -9% mana upkeep for summoned and bound units
Binding
3
Mechanic: -12% mana upkeep for summoned and bound units
Binding
4
Mechanic: -15% mana upkeep for summoned and bound units
Binding
5
Mechanic: -18% mana upkeep for summoned and bound units
Binding
6
Mechanic: -21% mana upkeep for summoned and bound units
Binding
7
Mechanic: -24% mana upkeep for summoned and bound units
Binding
8
Mechanic: -27% mana upkeep for summoned and bound units
Binding
9
Mechanic: -30% mana upkeep for summoned and bound units
Binding
10
N/A
Binding
Unlockable Projects
Research Unit (7), Spellcraft (6), Research Spell (1)
Blood Mastery
Mastery
Level
Details
Blood
1
Spell: Blood Sacrifice
Mechanic: Golem Power Source: Blood (with Artifice 1)
Unit: Blood Beasts
Mana: +1
Blood
2
Spell: Berserker Rage
Mechanic: +1 Spellcraft Research
Mana: +1
Blood
3
Mana: +2
Blood
4
Spell: Life Leech
Mana:+2
Blood
5
Mechanic: +2 Spellcraft Research
Mana: +3
Blood
6
Mana: +3
Blood
7
Mana: +4
Blood
8
Mana: +5
Blood
9
Mechanic: +3 Spellcraft Research
Mana: +6
Blood
10
Mana: +8
Blood
Unlockable Projects
Research Unit (12), Spellcraft (2), Research Spell (2)
Celestial Mastery
Mastery
Level
Details
Celestial
1
N/A
Celestial
2
Spell: Demonbane
Mana: +1
Celestial
3
Spell: Celestial Choir
Mana: +2
Celestial
4
Mana: +3
Gain a 'free' follower
Celestial
5
Mana: +4
Celestial
6
Spell: Gotterdammerung
Mana: +6
Gain a 'free' follower
Celestial
7
Mana: +8
Celestial
8
Mana: +10
Gain a 'free' follower
Celestial
9
Mana: +12
Celestial
10
Mana: +15
Celestial
Unlockable Projects
Research Unit (5), Spellcraft (2), Research Spell (1)
Chaos Mastery
Mastery
Level
Details
Chaos
1
Spells: Chaos Bolt, Lesser Mass Mutation
Chaos
2
Mana: +1
Chaos
3
Spell: Lesser Wild Summons
Mana: +2
Chaos
4
Spell: Incite Unrest
Mana: +3
Chaos
5
Spell: Mass Mutation
Mechanic: Golem Artillery: Explosive (with Artifice 7)
Mana: +4
Chaos
6
Spell: Greater Wild Summons
Mana: +6
Chaos
7
Spell: Planar Vortex
Mana: +8
Chaos
8
Spell: Greater Mass Mutation
Mana: +10
Chaos
9
Mana: +12
Chaos
10
Mana: +15
Chaos
Unlockable Projects
Research Unit (9), Spellcraft (2)
Creation Mastery
Mastery
Level
Details
Creation
1
Unit: Grey Oozes
Creation
2
N/A
Creation
3
Mechanics: Transmute mana to metal (with Metal 3)
Creation
4
Mechanic: +5 Transmute Cap
Creation
5
Mechanic: +10% Transmute Output
Creation
6
Mechanic: +10 Transmute Cap
Creation
7
Mechanic: +15% Transmute Output
Creation
8
N/A
Creation
9
Mechanics: +15 Transmute Cap, +20% Transmute Output
Creation
10
Mechanic: +25% Transmute Output
Creation
Unlockable Projects
Research Unit (1), Spellcraft (1)
Darkness Mastery
Mastery
Level
Details
Darkness
1
Spells: Baleful Strength, Drain Soul
Mechanic: Golem Power Source: Souls (with Artifice 1, Necromancy 1)
Unit: Voidlings
Darkness
2
Spell: Dark Rituals
Mana: +1
Unit Option: Lesser Mark of Darkness
Darkness
3
Spell: Poison Cloud
Mechanic: Golem Beam: Poison (with Artifice 9, Life 5)
Mana: +2
Darkness
4
Spell: Bad Moon
Mana: +3
Darkness
5
Mechanic: Golem Beam: Dark (with Artifice 9)
Mana: +4
Unit Option: Mark of Darkness
Darkness
6
Mana +6
Darkness
7
Mana: +8
Darkness
8
Mana: +10
Darkness
9
Mana: +12
Unit Option: Greater Mark of Darkness
Darkness
10
Mana: +15
Darkness
Unlockable Projects
Research Unit (28), Research Lore (1), Spellcraft (1), Research Spell (1)
Death Mastery
Mastery
Level
Details
Death
1
Spell: Curse of Rot
Unit: Lesser Nether Shades
Death
2
Spell: Rest In Peace
Mechanic: Golem Material: Bone (with Artifice 1)
Mana: +1
Unit Option: Lesser Mark of Death
Death
3
Spells: Reapers Due, Spectral Anchor
Mechanic: Transmute Ectoplasm to Mana
Unit:Nether Shades
Mana:+2
Death
4
Spells: Healers Bane, Doom
Unit: Lesser Nyxian Valkyries
Mana: +3
Death
5
Spell: Entropic Blast
Unit: Spirit Host
Mana: +5
Unit Option: Mark of Death
Death
6
Spell: Anguish of the Fallen
Unit: Nyxian Valkyries
Mana: +8
Death
7
Spell: Funeral Pyre
Mana: +11
Death
8
Spell: Power Word: Doom
Mana: +15
Death
9
Spell: Power Word: Death
Mana: +18
Unit Option: Greater Mark of Death
Death
10
Unit: Greater Nyxian Valkyries
Mana: +20
Death
Unlockable Projects
Research Unit (6), Spellcraft (1), Research Spell (1)
Destruction Mastery
Mastery
Level
Details
Destruction
1
Spell: Shatter
Destruction
2
Spell: Explode Person
Destruction
3
Spell: Deconstruct
Mechanics: Transmute Metal to Mana (with Metal 3), Transmute Minerals to Mana (with Earth 3)
Destruction
4
Spell: Lesser Vulnerability
Mechanic: Transmute Jewelry to Mana (with Artifice 4)
Destruction
5
Spell: Wrecking Ball
Mechanic: Transmute Orichalchum to Mana (with Elemental Lore 5)
Destruction
6
Spell: Greater Vulnerability
Destruction
7
Spell: Power Word: Unmake
Destruction
8
Spells: Arcane Apocalypse, Deforestation
Destruction
9
Spell: Rend the Earth
Destruction
10
Spell: Disintegrate
Destruction
Unlockable Projects
Research Unit (3), Research Spell (1)
Divination Mastery
Mastery
Level
Details
Divination
1
N/A
Divination
2
Spell: Flash of Insight
Mechanic: Research Forgotten Evils
Divination
3
Spells: Places of Power, Borrowed Sight
Divination
4
Spell: Locate Mana Node
Mechanic: +1 Lore Research
Divination
5
Spell: Cosmic Wisdom
Divination
6
Spell: True Sight
Divination
7
N/A
Divination
8
N/A
Divination
9
N/A
Divination
10
N/A
Divination
Unlockable Projects
Research Unit (1), Research Lore (1), Enchant Item (1)
Earth Mastery
Mastery
Level
Details
Earth
1
Spell: Stoneskin
Mechanic: Golem Material: Clay (with Artivice 1, Water 1)
Earth
2
Mechanics: Transmute Crystals to Mana, Golem Material: Stone (with Artifice 1)
Unit: Mudmen
Mana: +1
Unit Option: Lesser Mark of Stone
Earth
3
Spell: Shardstorm
Mechanics: Transmute Jade to Mana (with Destruction 3), Golem Material: Jade (with Artifice 1)
Unit: Crystalfolk
Mana: +2
Earth
4
Mechanic: Transmute Gemstones to Mana (with Destruction 3)
Unit: Stonepeople
Mana: +3
Earth
5
Spell: Boulderstorm
Mechanic: Transmute Crystals to Gemstones (with Transmutation Trait)
Mana: +5
Unit Option: Mark of Stone
Earth
6
Spell: Stalagmite Ambush
Mana: +8
Earth
7
Mana: +11
Earth
8
Mana: +15
Earth
9
Spell: Diamondskin
Mana: +18
Unit Option: Greater Mark of Stone
Earth
10
Mana: +20
Earth
Unlockable Projects
Research Unit (8), Spellcraft (4)
Enchantment Mastery
Mastery
Level
Details
Enchantment
1
Mechanics: Wizard Tower: Enchanted Fountain (with Water 1), Enables Unit Upgrade: Lesser Marks
Enchantment
2
Mechanic: Enables Unit Upgrade: Marks
Enchantment
3
Spell: Spellwoven Armor
Mechanic: Enchant Items: +1 Concurrent Project without additional cost
Enchantment
4
Mechanic: Enables Unit Upgrade: Greater Marks
Enchantment
5
Spell: Shimmershift Weapons
Mechanic: Enchant Items: +2 Concurrent Projects without additional cost
Enchantment
6
N/A
Enchantment
7
Mechanic: Enchant Items: +3 Concurrent Projects without additional cost
Enchantment
8
N/A
Enchantment
9
Mechanic: Enchant Items: +4 Concurrent Projects without additional cost
Enchantment
10
Mechanic: Enchant Items: +5 Concurrent Projects without additional cost
Enchantment
Unlockable Projects
Research Unit (2), Research Spell (3), Spellcraft (2), Enchant Item (2)
Fire Mastery
Mastery
Level
Details
Fire
1
Spell: Fireball
Mechanic: Golem Power Source: Eternal Fire (with Artifice 1)
Fire
2
Spell: Empowered Furnaces
Mana: +1
Unit Option: Lesser Mark of Fire
Fire
3
Mechanics: Golem Breath: Fire (with Artifice 5), Golem Artilery: Explosive (with Artifice 7)
Mana: +2
Fire
4
Spell: Scorched Earth
Mana: +3
Fire
5
Spell: Rain Of Fire
Mana: +5
Unit Option: Mark of Fire
Fire
6
Mana +8
Fire
7
Mana: +11
Fire
8
Mana: +15
Fire
9
Mana: +18
Unit Option: Greater Mark of Fire
Fire
10
Mana: +20
Fire
Unlockable Projects
Research Unit (17), Spellcraft (5), Research Spell (1)
Frost Mastery
Mastery
Level
Details
Frost
1
Spell: Ice Bridge
Mechanic: Golem Material: Ice (with Artifice 1)
Frost
2
Spell: Coldsnap
Mana: +1
Unit Option: Lesser Mark of Ice
Frost
3
Spell: Frost Armor
Mechanic: Golem Breath: Frost (with Artifice 5)
Mana: +2
Frost
4
Spell: Hailstorm
Mana: +3
Frost
5
Mechanic: Golem Beam: Frost (with Artifice 9)
Mana: +5
Unit Option: Mark of Ice
Frost
6
Mana +8
Frost
7
Mana: +11
Frost
8
Mana: +15
Frost
9
Mana: +18
Unit Option: Greater Mark of Ice
Frost
10
Mana: +20
Frost
Unlockable Projects
Research Unit (5)
Illusion Mastery
Mastery
Level
Details
Illusion
1
N/A
Illusion
2
Spell: Fools Gold
Unit: Phantasmal Warriors
Illusion
3
Spells: Majestic Glamor, Phantasmal Impedance
Unit: Phantasmal Riders
Illusion
4
N/A
Illusion
5
Unit: Phantasmal Drakes
Illusion
6
N/A
Illusion
7
N/A
Illusion
8
N/A
Illusion
9
N/A
Illusion
10
N/A
Illusion
Unlockable Projects
Research Unit (4)
Life Mastery
Mastery
Level
Details
Life
1
Spell: Barkskin
Mechanics: Golem Material: Wood (with Artifice 1), Golem Power Source: Faerie Dust (with Artifice 1)
Life
2
Spell: Reek
Unit: Treant Saplings
Mana: +1
Unit Option: Lesser Mark of Nature
Life
3
Spell: Rangers Gift
Mechanics: Transmute Ichor to Mana, Golem Breath: Acid (with Artifice 5)
Unit: Swamp Horrors
Mana: +2
Life
4
Spell: Entangle
Mana: +3
Life
5
Mechanic: Golem Beam: Poison (with Artifice 9 and Darkness 3)
Mana: +5
Unit Option: Mark of Nature
Life
6
Spell: Sylvanize
Mana: +8
Life
7
Unit: Treants
Mana: +11
Life
8
Mana: +15
Life
9
Spell: Greater Sylvanize
Mana: +18
Unit Option: Greater Mark of Nature
Life
10
Unit: Treant Ancients
Mana: +20
Life
Unlockable Projects
Research Unit (2), Spellcraft (5), Research Spell (3)
Light Mastery
Mastery
Level
Details
Light
1
Spells: Brave The Darkness, Cleansing Light
Mechanic: Golem Material: Silver (with Artifice 1, Metal 1)
Light
2
Spell: Radiant Heal
Mana: +1
Unit Option: Lesser Mark of Light
Light
3
Spell: Resurrection
Mana: +2
Light
4
Mana: +3
Light
5
Mechanic: Golem Beam: Radant (with Artifice 7)
Mana: +4
Unit Option: Mark of Light
Light
6
Mana +6
Light
7
Spell: Mass Resurrection
Mana: +8
Light
8
Mana: +10
Light
9
Mana: +12
Unit Option: Greater Mark of Light
Light
10
Mana: +15
Light
Unlockable Projects
Research Unit (10), Research Spell (2), Spellcraft (1)
Metal Mastery
Mastery
Level
Details
Metal
1
Mechanic: Golem Material: Silver (with Artifice 1, Light 1)
Metal
2
Spell: Shrapnel
Mechanics: Transmute Bronze to Copper (with Transmute 2), Transmute Copper to Bronze (with Transmute 2), Golem Material: Iron (with Artifice 1)
Mana: +1
Metal
3
Mechanic: Transmute Copper to Mana (with Destruction 3)
Mana: +2
Metal
4
Spell: Iron Skin
Mechanics: Transmute Bronze to Mana (with Destruction 3), Transmute Iron to Gold (with Destruction 3), Golem Material: MIthril (with Artifice 1)
Mana: +3
Metal
5
Spell: Curse of Rust
Mechanic: Transmute Iron to Mana (with Destruction 3)
Mana: +4
Metal
6
Mechanic: Transmute Platinum to Mana (with Destruction 3)
Mana: +6
Metal
7
Mechanic: Transmute Mithril to Mana (with Destruction 3)
Mana: +8
Metal
8
Mana: +10
Metal
9
Mechanic: Transmute Adamantite to Mana (with Destruction 2)
Mana: +12
Metal
10
Mana: +15
Metal
Unlockable Projects
Research Unit (3), Spellcraft (4), Research Spell (1)
Necromancy Mastery
Mastery
Level
Details
Necromancy
1
Spell: Swarm of Claws
Mechanic: Golem Material: Bone (with Artifice 1)
Units: Skeleton Light Infantry, Zombies
Necromancy
2
Spells: Gift of Undeath, Fresh Meat
Unit: Skeleton Archers
Mana: +1
Unit Option: Lesser Mark of Undeath
Necromancy
3
Spells: Necropotence, Raise Battlefield, Raise Hero, Ethereal Rack
Unit: Ghouls
Mana:+2
Necromancy
4
Spells: Nether Bolts, Vile Mending
Unit: Skeleton Heavy Infantry
Mana: +3
Necromancy
5
Spells: Steal Life, Ray of Vitrification
Unit: Skeleton Armored Archers
Mana: +4
Unit Option: Mark of Undeath
Necromancy
6
Spell: Deny Death
Unit: Death Knights
Mana: +6
Necromancy
7
Mana: +8
Necromancy
8
Spell: Conflagration of Souls
Unit: Risen Champions
Mana: +10
Necromancy
9
Mana: +12
Unit Option: Greater Mark of Undeath
Necromancy
10
Mana: +15
Necromancy
Unlockable Projects
Research Unit (22), Spellcraft (2), Research Spell (1)
Order Mastery
Mastery
Level
Details
Order
1
Spell: Iron Discipline
Order
2
Spells: Arcane Denial, Endow Peerage
Mana: +1
Order
3
Spells: Banish Outsider, Paving the Way
Unit: Lesser Archons of Unity
Mana: +2
Order
4
Spell: Scales of Justice
Unit: Lesser Archons of Retribution
Mana: +3
Order
5
Mana: +4
Order
6
Spell: Veins of Civilization
Mana: +6
Order
7
Spell: Rule of Law
Mana: +8
Order
8
Unit: Greater Archons of Unity
Mana: +10
Order
9
Unit: Greater Archons of Retribution
Mana: +12
Order
10
Mana: +15
Order
Unlockable Projects
Research Unit (3)
Pestilence Mastery
Mastery
Level
Details
Pestilence
1
Mana: +1
Pestilence
2
Spell: Lesser Blight
Mechanic: Golem Material: Filth (with Artifice 1)
Mana: +1
Pestilence
3
Spell: Phytomyxean Infestation
Mechanic: City Building: Festering Lake
Mana: +2
Pestilence
4
Spell: Spreading Blight
Mana: +2
Pestilence
5
Mana: +3
Pestilence
6
Mana: +3
Pestilence
7
Spell: Greater Blight
Mana: +4
Pestilence
8
Mana: +5
Pestilence
9
Mana: +6
Pestilence
10
Mana: +8
Pestilence
Unlockable Projects
Research Unit (4)
Rune Mastery
Mastery
Level
Details
Rune
1
Spell: Rune of Alacrity
Mana: +1
Rune
2
Spell: Rune of Wisdom
Mana: +1
Rune
3
Spell: Rune of Hunger
Mana: +2
Rune
4
Spell: Rune of Fortitude
Mana: +2
Rune
5
Spell: Rune of the Raven
Mana: +3
Rune
6
Mana: +3
Rune
7
Spell: Rune of Thunder
Mana: +4
Rune
8
Mana: +5
Rune
9
Mana: +6
Rune
10
Mana: +8
Rune
Unlockable Projects
Research Unit (1)
Shadow Mastery
Mastery
Level
Details
Shadow
1
Spell: Shadow Encumbrance
Shadow
2
Spell: Fear
Mana: +1
Unit Option: Lesser Mark of Shadow
Shadow
3
Spell: Cloak of Shadows
Unit: Lesser Shades
Mana: +2
Shadow
4
Mana: +3
Shadow
5
Mana: +4
Unit Option: Mark of Shadow
Shadow
6
Mana +6
Shadow
7
Mana: +8
Shadow
8
Mana: +10
Shadow
9
Mana: +12
Unit Option: Greater Mark of Shadow
Shadow
10
Mana: +15
Shadow
Unlockable Projects
Research Unit (4), Spellcraft (2), Research Spell (1)
Summoning Mastery
Mastery
Level
Details
Summoning
1
Mechanic: -6% mana cost to summon units
Summoning
2
Mechanic: -9% mana cost to summon units
Summoning
3
Mechanic: -12% mana cost to summon units
Summoning
4
Mechanic: -15% mana cost to summon units
Summoning
5
Mechanic: -18% mana cost to summon units
Summoning
6
Mechanic: -21% mana cost to summon units
Summoning
7
Mechanic: -24% mana cost to summon units
Summoning
8
Mechanic: -27% mana cost to summon units
Summoning
9
Mechanic: -30% mana cost to summon units
Summoning
10
N/A
Summoning
Unlockable Projects
Research Unit (6), Spellcraft (8)
Time Mastery
Mastery
Level
Details
Time
1
Spell: Quicken
Mana: +1
Time
2
Mana: +1
Time
3
Mana: +2
Time
4
Spell: Training Day
Mechanic: +1 Lore Research
Mana: +2
Time
5
Mana: +3
Time
6
Spell: Accelerated Entropy
Mana: +3
Time
7
Mana: +4
Time
8
Mana: +5
Time
9
Mana: +6
Time
10
Mana: +8
Time
Unlockable Projects
Research Unit (2)
Transmutation Mastery
Mastery
Level
Details
Transmutation
1
N/A
Transmutation
2
Mechanic: Transmute Metal to Metal (with Metal 2)
Transmutation
3
Mechanic: +5 Transmute Cap
Transmutation
4
N/A
Transmutation
5
Mechanic: +10 Transmute Cap
Transmutation
6
Mechanic: +5% Transmute Output
Transmutation
7
Mechanic: +15 Transmute Cap
Transmutation
8
Mechanic: +20 Transmute Cap, +10% Transmute Output
Transmutation
9
Mechanic: +25 Transmute Cap
Transmutation
10
Mechanics: +30 Transmute Cap, +15% Transmute Output
Transmutation
Unlockable Projects
Research Unit (1), Spellcraft (3), Research Spell (1)
War Mastery
Mastery
Level
Details
War
1
Spells: SwiftStrike, Animate Weapons
Mana: +1
War
2
Spell: Call To Arms
Mana: +1
War
3
Spell: Warrior Bond
Unit: Lesser Valkyries
Mana: +2
War
4
Mana: +2
War
5
Unit: Valkyries
Mana: +3
War
6
Mana +3
War
7
Spell: Wall of Swords
Mana: +4
War
8
Mana: +5
War
9
Unit: Greater Valkyries
Mana: +6
War
10
Mana: +8
War
Unlockable Projects
Research Unit (13), Spellcraft (7), Research Spell (2)
Warding Mastery
Mastery
Level
Details
Warding
1
Spell: Lesser Arcane Ward
Warding
2
Spell: Circle of Protection
Warding
3
Mechanic: +1 Unlock Unit Research
Warding
4
N/A
Warding
5
Spell: Arcane Ward
Mechanic: +1 Magic Resistance to all (newly) Summoned/Bound Raised/Construct Units
Warding
6
Spell: Arcane Armor
Warding
7
Spell: Greater Arcane Ward
Mechanic: +2 Unlock Unit Research
Warding
8
Spell: Lesser Planar Seal
Warding
9
Mechanic: +2 Magic Resistance to all (newly) Summoned/Bound/Raised/Construct Units
Warding
10
Spell: Greater Planar Seal
Warding
Unlockable Projects
Research Spell (1), Spellcraft (1), Enchant Item (1)
Water Mastery
Mastery
Level
Details
Water
1
Mechanics: Wizard Tower: Enchanted Fountain (with Enchantment 1), Golem Material: Clay (with Artifice 1, Earth 1)
Water
2
Mechanic: Coastal outposts can be built in unclaimed provinces (requires army in the target hex)
Mana: +1
Unit Option: Lesser Mark of Water
Water
3
Spell: Water Breathing
Mechanics: Golem Breath: Acid (with Artice 5), Golem Artillery: Acid (with Artifice 7)
Mana: +2
Water
4
Spell: Acid Spray
Mechanic: Coastal outposts can be built in unclaimed provinces
Mana: +3
Water
5
Spell: Aquatic Boon
Mechanics: Golem Power Source: Water (with Artifice 1), Golem Beam: Acid (with Artifice 9)
Mana: +5
Unit Option: Mark of Water
Water
6
Spell: Cleansing Rains
Mechanic: Coastal outposts can be built in any hex that is not adjacent to an unowned Fortress or City
Mana: +8
Water
7
Mana: +11
Water
8
Spell: Rising Tides
Mana: +15
Water
9
Mana: +18
Unit Option: Greater Mark of Water
Water
10
Mana: +20
Water
Unlockable Projects
Research Unit (11), Spellcraft (4), Research Spell (2)
3 Comments
Andor 1 Mar, 2022 @ 3:14pm 
Is there any chance we could get a chart of unlocks? AFAIK there is no way to know how to unlock, say, Dragons short of having the right masteries, and even then the required levels are only visible so long as you have NOT researched the unit. That is a narrow window of cognizance,
dasara III 17 Oct, 2020 @ 5:50pm 
This is so useful, really appreciate it :steamhappy:
gamchristie 9 Oct, 2020 @ 7:09am 
Thank you for creating this guide. Very helpful in understanding synergies.