Aground

Aground

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Mekaphelin: CybCats
   
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8.351 MB
1. okt. 2020 kl. 21:01
27. okt. 2020 kl. 7:07
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Mekaphelin: CybCats

Beskrivelse
Discover the secrets of Mekaphelin CF-64! Explore the lost colony world that is now overrun with cybcats, as you try to uncover the mysterious enigma about the planet, and perhaps learn more about the fate of the universe...


NOTE: This is the version submitted from KOZ's modding competition. We will continue to update and polish the mod as we go on.
25 kommentarer
Antn 12. juli 2024 kl. 13:28 
for those wondering there is a newer version on mod.io but I think that one is also abandoned given it has not been updated in about a year
Equinox 15. nov. 2023 kl. 8:27 
Is the mod officially discontinued or is there still hope?
Fireshot 26. maj 2023 kl. 6:45 
I think this has been abandoned unfortunately. Shame it had lots of promise.
Astronautazinho 10. mar. 2023 kl. 6:41 
sientifly speacking this is hily unlickly as a speces of almost equal cats to eath ones to develop o another planet and then get smarter and bether is provabilitly unlikly but majic has similar issues so im gona download
Joodn 14. feb. 2023 kl. 6:29 
how do i get nanites
Bubbles 9. juni 2022 kl. 13:07 
Love the mod, but will there be an update soon?
Evilcocobunny 17. apr. 2022 kl. 14:14 
how do you get in the lab
megacoosboy 3. apr. 2022 kl. 7:45 
So i've encountered a new bug. during the hall of doors quest my ship was teleported behind the building with the star above it and I cant get back into it.... Im now stuck on planet kitty forever
bna2002 1. apr. 2022 kl. 17:37 
This mod seems like a fun concept, but the glitches and unfinished content are quite a turn-off, and the maze is soooooo annoying. Just when I thought I was done with it, Luxori sent me back in. I can't even build teleportals to streamline my search.
I'm not ready to give up on this mod yet, but I'm uninstalling for the time being.
John Helldiver 14. nov. 2021 kl. 7:34 
I figured out where the hangar is. In the maze, there is a central hallway with a bunch of doors in it. None of the side passages lead to anything. You simply need to travel that hallway enough to reach the secondary door to the lab, because once you exit it the first time, there is a force field that pops up and you cannot enter the lab through that door anymore. To get to the hangar, you need to go down the central hallway, passing a bunch of useless doors, and you will find an identical door that leads to the hangar.