Audiosurf 2

Audiosurf 2

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Electrica
   
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13.126 MB
3. Feb. 2014 um 22:04
3. Juni 2015 um 19:42
11 Änderungshinweise (anzeigen)

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Electrica

Beschreibung
The Year is 2547. An age of energy, where almost all things that exist are made up of
millions of electric protons, in most cases for man made ships and synthetic life forms
they resemble a smooth tendril shape, in an effort to gain resources mankind has sent
there drones to ride the space ways where they must past through energy waves created by the drone playing music at a supersonic frequency.

Development history
The skin was born in accordance of how amazing it looked on one of the first songs I played on it when it was in its baby stages, (just rings and floor) that song was: Joonas Hahmo - The Fusion (Hawk Remix),On mono turbo. My goal was to create a smooth and seamless look that would work well with my three favorite colors purple/violet/blue. Later updates included the smoothly colored tendrils that follow along the main energy rails on all four sides which helped the skins overall elegance, enhancing its seamless and smooth look. Ship development history on Electrica is the highest overall of my skins Electrica went though about seven different designs and probably around 20 different styles of textures for them.


**PLEASE USE HIGH / ULTRA VIDEO SETTINGS FOR THE TRUE EXPERIENCE**

My 5th skin

Features CUSTOM:
  • Color scheme
  • Ship
  • Wakeboard
  • Color blocks (Energy cores)
  • Grey blocks (Red bombs)
  • Repeating mesh floor
  • Other repeating mesh's
  • Two "Beat objects" that move along with the player.
  • "Buildings"
  • End portal
  • Rings
  • Flying "Rings"
  • Grid elements
  • And for the first time a start portal, or text in this case
  • Textures for all that require them

If you haven't already check out my other ten skins:

Prismatic Overload
The Unknown
Prismatic: Night
Prismatic: Day
Crystal
Hyperstar
Soaring
Winter
Velvet Sky
Rez

-As with my other skins I will be updating ELECTRICA, when I improve on something.
55 Kommentare
Smileyrat 29. Juni 2016 um 3:00 
Over all this is quite good. But in my own error I was half way through a song before I realised I was hitting the wrong things. I was certain the red modles were the targets: perhaps this is because the white triangles don't stand out nearly as much as the red stops. And the stops can hide the smaller, two dimentional blocks.
Tamo 5. Jan. 2016 um 6:24 
I love this skin other than the blocks. They look really out of place and dont even look like the ones in the screenshots. Is it possible to get those or more vanilla type blocks?
Sephiroth Records 29. Aug. 2015 um 7:05 
I have and the blocks do not look like the screenshots , though worth all settings at maximum. What to do?
TheCallOfKtulu 3. Juni 2015 um 22:00 
Sweet man, thanks for all the job :zgdemon:
Epikas Jones  [Autor] 3. Juni 2015 um 20:47 
Updated, Many visual improvements including having a normal sized ship. More info in change logs
TheCallOfKtulu 29. Mai 2015 um 15:29 
Awesome skin man lml hey btw the skin seems a bit jaggie in my gameplay even at ultra, idk why. Thanks for the sweet skin :P
Epikas Jones  [Autor] 29. Mai 2015 um 7:24 
Will be updating Electrica soon, sorry everyone that it went so long when needed some updates desperately....fixes include a new ship, more detailed and much smaller and fix for the absurdly large sized blocks on any mode that uses the block scale up effect when you're close to it. plus they got smaller overall anyways
Epikas Jones  [Autor] 29. März 2015 um 18:38 
Yes im working on two new skins atm, but I've been meaning to polish up some issues with the Electrica ship its on my todo list., thanks for the compliments though Serpentstare.
Moon Mind 27. März 2015 um 10:51 
Visually awesome skin, absolutely, but as Mirage pointed out, there are hitbox issues. It actually seems to me playing with it that the "collection point" is set very slightly in -front- of the front of the ship, which makes dodging frustrating and unintuitive- you can soar right through blocks that it seems like the front of your ship touched, and instead get the ones right behind them.

Would it be possible to fix this by offsetting the ship graphic forward slightly?
lumina_ 6. Jan. 2015 um 18:02 
Ohhhh, ok. I had no idea. Thanks for clarifying.