7 Days to Die

7 Days to Die

39 ratings
Survival Handbook of Navezgane
By Ravi and 1 collaborators
This handbook is made up of three different sections. From basic tips to advanced tactics, this guide is crafted from hundreds of hours of experiance. After reading these helpful chapters, you should be more then ready to handle the apocalypse.
   
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Section 1: Offensive Tactics
Grab a cup of hot chocolate and prepare to party soft. This guide is worth delebrating for.

From sunrise to sunset, you will need to leave your comfort zone and scavenge anything you can from the wastes.

Moving quickly and quietly is a necessity. Don't bother attacking zombies during the day unless you absolutely have to. Unless you get boxed in, they are mostly harmless. Firing at them with weapons will only waste ammo and attract many more. Sneak around them and grab what you can before moving to the next area. Always try to keep a melee weapon at hand for close encounters. You never know what you may come face to face with in a dark room.



You need very little to head out into the waste's. A couple cans of food, and a couple bottles of water al lthe only food you will need. You shouldn't need mre then 20 rounds for whatever gun you bring, and don't forget your melee weapon of choice at home. A light bapack will allow you to bring back even more to your base.



If time is short, try and loot the biggest targets first and get out fast. Safes, cars, storage chests, and cabinets are usually where the best loot is.If you have a medium loot timer on, safes can take up to a minute to break into, so be prepared to ditch it if little Sammie the ankle biter desides to crawl up the stairs for a snack. Houses typically have alot of food, where sheds will be stocked with tools. To avoid confusion, place a torch in the doorway of any place you loot for future recognition. If you were spotted breaking in to the house, barricade doors and windows on the first floor with any available chairs as fast as you can, and dash for the most important loot.

It is very important to stockpile whatever you can. A single infected bite, or that one raw rabbit le you thought you could get away with, (but couldn't) can kill the unprepared. Always save anti-biotics, those little blue pills are like candy. Once you get what you need, grab a little extra just in case. The bare minimum won't seem like a great idea from the respawn screen. Aside from your main base, a single safehouse in every region or so will be quite handy. The roof or attic of any biulding is a natural barricade, and a great place to hide your stockpiles of food and weapons.

Try not to get caught away from home when the sun goes down. This goes without saying, but it still needs to be said. If you plan on running a long way, keep some honey in reserve to keep up the sprint. Smelly items such as raw meat will attract zombies quite frequently. Expect a relentless chase if you plan on making it home by night with your prize buck. When being chased by dogs, I have only one bit of advice to take care of them. Shotguns. Check your map frequently, but always from a sneaking position if you can help it. You never know when a legion of undead cheerleaders, nurses, and fat people are searching for you.



Section 2: Defencive Tactics
A good base has three key characteristics. Strong walls, good sight lines, and a central position.



If you don't have strong walls, the zombies will break in from all directions. If you don't have good sight lines, you will have much less time to kill zombies that get in close. If your base is far from the center of the map, you will find it hard to attain certain recources, and you may get caught out in the night alot.

Avoid barricading yourself in civilian houses if possible. They tend to have weak walls and sharp corners that restrict sightlines. An attic however makes a great panic room. Use them for stockpiling supplies if needed. Military camps are good for finding weapons and ammunition, and make good starter bases. Most already have watchtowers and a perimiter of landmines, so watch your step! After biulding a wall around the perimiter, you will have a good place to start your community.

Upper class houses are a nightmare. They tend to be filled to the brim with flesh craving undead, and are usually empty of anything but food. Large brick biuldings are perfect for the first few nights. The open roof and straight-forwards passageways make a good holdout position. They are usually also stocked with food and medecine.

Industrial factories and multilayered office biuldings can make a good retreat for a large group, but a single man will quickly find himself surrounded unless he expends a large amount of recources barricading extra doors and windows.

When biulding a base underground, do not do so on top of a hill. Zombies will dig in through the sides of the hill, given enough time. Never forget to place support columns when putting a base together. Your creations will come toppling down on your head if you forget this important detail. If you leave no way for a horde to get to you, they will simply destroy everything beneath you to make your biulding collapse. Try to leave a very narrow corridor with a lot of choke points to turn the mobs into a manage-able single file stream of undead. If you have room to breathe, check the bodies of the dead to replenish your food and ammo between waves.



Wooden spikes will buy you time and save ammo, and they can pbe placed just about anywhere. Use them to dirrect zombies to a certain area or choke-point. They will break once they do a certain ammount of damage, so remember to occassionally restore them. Make your own landmines every chance you get. You obviously live in a world of pyromaniacs, as every house likes to keep a small supply of gunpowder in its cabinets. Combine the gunpowder with tin cans, and just add zombies. Try to avoid using the air filters, they are indeed more powerful, but they are worth quite a bit of scrap metal.

One of the best defences is a blanket of silence. As I said before, the more noise you make, the bigger the horde will get. Walk softly and carry a big stick.
Section 3: Working in Groups
A good group will need to use both defencive and offensive tactics very well to be able to keep a large stronghold up and running smoothly.

-Group Defence-

Before the wave even hits, you entire group should be fortifying your home. This means setting up spike traps, repairing barricades, and setting up in shooting positions. This should be done quietly to avoid unwanted attention.

When the natives start to get restless, you should keep most of your group on the bottom floor, or closest to the doors and windows to keep the zombies at bay. More shooters should be placed on the roof to thin the lines of the undead as they approach. Iff possible, a single man should be in charge of distributing supplies and repairing breaches.

Between every wave, all available survivors need to make necesary repairs and scavenge from the bodies of the undead. Your dwindling ammo can be resuplied a bit by this, saving your precious stockpiles. Beware open windows on the first floor! Dogs and little anklebiter Larry will fly through them like its nobodies business.

-Group Offence-


Just because you are working together doesn't mean your entire team should cram into the same biulding and pile over each other to scavenge. Spilt up into small groups. This will allow you to cover more ground and reduce the risk of getting surrounded. If you are raiding a town or another groups base, start with the far edges and work your way around the perimiter. Going straight to the middle will make escape hard, and will attract alot of attention as you run past houses.

If you are in a PvP match and you can just feel the crosshairs aiming at your head, stay off the streets and out of the open. Stick to backyards and alley's where cover is splentiful. If a member of your team dies exploring a house, ask him to identify the shooters position, and set up snipers in a house across from him to surround him and pick him off when he makes the next move. Don't mindlessly rush in after him. Always consider the posability that he has a partner and watch your back.

Consider setting a trap. Perhaps a storage chest placed in an open area with a torch. Nobody would ever fall for that, right? Wrong. People are determined to be stupid every chance they get, but thats okay. I was taught this trick by one of my very first killers. Whenever laying an ambush for another group, wait for them in biuldings that make natural safehouses. The first few seconds will decide whether or not your ambush is succesful. Kill as many as you can from a range, or place oil barrels to shoot and blow up to attract zombies and deal damage to them. Barricade staircases and doorways so you cannot be snuck up on.


24 Comments
Crows-Ronin 12 Oct, 2014 @ 2:12am 
i have only been playing for about 6 hours total but i love this game and i have found myself setting up a base in a town its only a barricaded triple story building but its working for stockpiling for now but i needed some advice on what or where to go from here this giude was short and concise and has helped me make a few decisions on what to do now anybody feel free to add me to play just leave a messege with 7DTD in it so i know what game your from
peace out survivors
Kitsune_Akki 26 Sep, 2014 @ 1:43am 
No worries, just wish i could make my own server for friends and family, but thats another key!

Currently mined a canyon sized quarry under my house <- possibly a bad idea! LMFAO! but! I do have TONS of reinforced concrete on the go... will post pics soon of my excavation madness in search for Tungsten, and also the search for the elusive Chainsaw, Auger, and Sniper Rifle!

So yeah, if anyone wants to team up, do guides, youtube some crazy stuff, I want in! :D
Ravi  [author] 25 Sep, 2014 @ 3:16pm 
Thanks for the advice Kitsune! It is reatly appreciated. I need to take this guide down and make a new one. This guide is about 9 months old now though xD
Kitsune_Akki 25 Sep, 2014 @ 9:18am 
Great Guide!
Most ideas still work!
I would like to add:

Log Spikes are a waste of time!
So are Pipe Bombs unless used in choke points!
TNT works a treat as setting them off around overnight scavenger hunts, when faced with a massive feral horde!
Create 2 or more Forges when mining, as it is more cost effective, and quicker with two forges to make cement, for crafting Concrete. (crafting cement is very slow in the forge) If you craft concrete with stone and gravel it takes 5 times the amount! whereas cement + gravel is 1-1, and you get a much greater yield that way, allowing you to quickly build concrete barriers or even reinforced concrete (as you mine, there will be iron ore! still haven't found tungsten!)
Gravel? mine the roads! LOL and collect cinderblocks!
Plus the forge allows cement to be made with small stone as well as stone (yes, it is different)
Kitsune_Akki 25 Sep, 2014 @ 9:18am 
DO NOT USE THE FORGE AT NIGHT!
I have had hordes every single time!

Maximise daylight!

Hoard not horde, HOARD everything!
Don't worry about food or water much, like boiling water that much, as it is quite frequently found.

Plant loads of trees around your base, at least 3 rows thick, that helps stop them.

Coffee is great for the cut and run when you need the boost!

I'm not trying to steal your light here, just offering tips.

Anyone is welcome to add me to play - the more the merrier! :)
PEEBO 18 Aug, 2014 @ 6:21pm 
good job, your kill zone funneling systems works very well, excellent detail ad the game is looking great in the 9.0 ver, see u in game
Ravi  [author] 25 May, 2014 @ 4:07pm 
Finally updated!
Ravi  [author] 10 May, 2014 @ 7:27am 
Thanks! Sadly, this guide was made for Alpha 6. I need to update it...
Red Five 9 May, 2014 @ 10:22pm 
Awesome guide, extremely helpful.
Ravi  [author] 26 Apr, 2014 @ 6:11am 
Thanks!